186 lines
7.5 KiB
C#
186 lines
7.5 KiB
C#
using System;
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using System.Net;
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using MCPForUnity.Editor.Constants;
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using MCPForUnity.Editor.Helpers;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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namespace MCPForUnity.Editor.Services
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{
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/// <summary>
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/// Service for checking package updates from GitHub or Asset Store metadata
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/// </summary>
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public class PackageUpdateService : IPackageUpdateService
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{
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private const string LastCheckDateKey = EditorPrefKeys.LastUpdateCheck;
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private const string CachedVersionKey = EditorPrefKeys.LatestKnownVersion;
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private const string LastAssetStoreCheckDateKey = EditorPrefKeys.LastAssetStoreUpdateCheck;
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private const string CachedAssetStoreVersionKey = EditorPrefKeys.LatestKnownAssetStoreVersion;
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private const string PackageJsonUrl = "https://raw.githubusercontent.com/CoplayDev/unity-mcp/main/MCPForUnity/package.json";
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private const string AssetStoreVersionUrl = "https://gqoqjkkptwfbkwyssmnj.supabase.co/storage/v1/object/public/coplay-images/assetstoreversion.json";
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/// <inheritdoc/>
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public UpdateCheckResult CheckForUpdate(string currentVersion)
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{
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bool isGitInstallation = IsGitInstallation();
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string lastCheckDate = EditorPrefs.GetString(isGitInstallation ? LastCheckDateKey : LastAssetStoreCheckDateKey, "");
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string cachedLatestVersion = EditorPrefs.GetString(isGitInstallation ? CachedVersionKey : CachedAssetStoreVersionKey, "");
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if (lastCheckDate == DateTime.Now.ToString("yyyy-MM-dd") && !string.IsNullOrEmpty(cachedLatestVersion))
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{
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return new UpdateCheckResult
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{
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CheckSucceeded = true,
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LatestVersion = cachedLatestVersion,
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UpdateAvailable = IsNewerVersion(cachedLatestVersion, currentVersion),
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Message = "Using cached version check"
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};
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}
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string latestVersion = isGitInstallation
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? FetchLatestVersionFromGitHub()
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: FetchLatestVersionFromAssetStoreJson();
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if (!string.IsNullOrEmpty(latestVersion))
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{
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// Cache the result
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EditorPrefs.SetString(isGitInstallation ? LastCheckDateKey : LastAssetStoreCheckDateKey, DateTime.Now.ToString("yyyy-MM-dd"));
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EditorPrefs.SetString(isGitInstallation ? CachedVersionKey : CachedAssetStoreVersionKey, latestVersion);
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return new UpdateCheckResult
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{
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CheckSucceeded = true,
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LatestVersion = latestVersion,
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UpdateAvailable = IsNewerVersion(latestVersion, currentVersion),
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Message = "Successfully checked for updates"
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};
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}
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return new UpdateCheckResult
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{
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CheckSucceeded = false,
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UpdateAvailable = false,
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Message = isGitInstallation
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? "Failed to check for updates (network issue or offline)"
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: "Failed to check for Asset Store updates (network issue or offline)"
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};
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}
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/// <inheritdoc/>
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public bool IsNewerVersion(string version1, string version2)
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{
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try
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{
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// Remove any "v" prefix
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version1 = version1.TrimStart('v', 'V');
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version2 = version2.TrimStart('v', 'V');
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var version1Parts = version1.Split('.');
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var version2Parts = version2.Split('.');
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for (int i = 0; i < Math.Min(version1Parts.Length, version2Parts.Length); i++)
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{
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if (int.TryParse(version1Parts[i], out int v1Num) &&
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int.TryParse(version2Parts[i], out int v2Num))
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{
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if (v1Num > v2Num) return true;
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if (v1Num < v2Num) return false;
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}
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}
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return false;
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}
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catch
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{
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return false;
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}
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}
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/// <inheritdoc/>
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public virtual bool IsGitInstallation()
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{
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// Git packages are installed via Package Manager and have a package.json in Packages/
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// Asset Store packages are in Assets/
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string packageRoot = AssetPathUtility.GetMcpPackageRootPath();
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if (string.IsNullOrEmpty(packageRoot))
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{
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return false;
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}
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// If the package is in Packages/ it's a PM install (likely Git)
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// If it's in Assets/ it's an Asset Store install
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return packageRoot.StartsWith("Packages/", StringComparison.OrdinalIgnoreCase);
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}
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/// <inheritdoc/>
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public void ClearCache()
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{
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EditorPrefs.DeleteKey(LastCheckDateKey);
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EditorPrefs.DeleteKey(CachedVersionKey);
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EditorPrefs.DeleteKey(LastAssetStoreCheckDateKey);
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EditorPrefs.DeleteKey(CachedAssetStoreVersionKey);
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}
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/// <summary>
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/// Fetches the latest version from GitHub's main branch package.json
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/// </summary>
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protected virtual string FetchLatestVersionFromGitHub()
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{
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try
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{
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// GitHub API endpoint (Option 1 - has rate limits):
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// https://api.github.com/repos/CoplayDev/unity-mcp/releases/latest
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//
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// We use Option 2 (package.json directly) because:
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// - No API rate limits (GitHub serves raw files freely)
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// - Simpler - just parse JSON for version field
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// - More reliable - doesn't require releases to be published
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// - Direct source of truth from the main branch
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using (var client = new WebClient())
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{
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client.Headers.Add("User-Agent", "Unity-MCPForUnity-UpdateChecker");
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string jsonContent = client.DownloadString(PackageJsonUrl);
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var packageJson = JObject.Parse(jsonContent);
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string version = packageJson["version"]?.ToString();
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return string.IsNullOrEmpty(version) ? null : version;
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}
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}
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catch (Exception ex)
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{
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// Silent fail - don't interrupt the user if network is unavailable
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McpLog.Info($"Update check failed (this is normal if offline): {ex.Message}");
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return null;
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}
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}
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/// <summary>
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/// Fetches the latest Asset Store version from a hosted JSON file.
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/// </summary>
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protected virtual string FetchLatestVersionFromAssetStoreJson()
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{
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try
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{
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using (var client = new WebClient())
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{
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client.Headers.Add("User-Agent", "Unity-MCPForUnity-AssetStoreUpdateChecker");
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string jsonContent = client.DownloadString(AssetStoreVersionUrl);
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var versionJson = JObject.Parse(jsonContent);
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string version = versionJson["version"]?.ToString();
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return string.IsNullOrEmpty(version) ? null : version;
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}
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}
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catch (Exception ex)
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{
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// Silent fail - don't interrupt the user if network is unavailable
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McpLog.Info($"Asset Store update check failed (this is normal if offline): {ex.Message}");
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return null;
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}
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}
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}
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}
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