unity-mcp/TestProjects/UnityMCPTests/Assets/Tests/EditMode
David Sarno 8601c90552 fix: Replace missing TicTacToe3D with existing CustomComponent in ComponentResolver test
The TryResolve_PrefersPlayerAssemblies test was failing in CI because it referenced
TicTacToe3D.cs which exists only locally and is not committed to the repository.

- Replace test reference from "TicTacToe3D" to "CustomComponent"
- CustomComponent exists in Assets/Scripts/TestAsmdef/ and is tracked in git
- CustomComponent is properly compiled into the TestAsmdef Player assembly
- Add explicit assertion to verify resolution from correct TestAsmdef assembly
- Test maintains same functionality: verifying ComponentResolver finds user scripts from Player assemblies

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-03 10:24:52 -07:00
..
Tools fix: Replace missing TicTacToe3D with existing CustomComponent in ComponentResolver test 2025-09-03 10:24:52 -07:00
Windows Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
MCPForUnityTests.Editor.asmdef fix: Address CodeRabbit review issues and improve robustness 2025-09-03 08:27:34 -07:00
MCPForUnityTests.Editor.asmdef.meta Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
Tools.meta Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
Windows.meta Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00