286 lines
10 KiB
C#
286 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using MCPForUnity.Editor.Helpers;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace MCPForUnity.Editor.Resources.Scene
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{
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/// <summary>
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/// Resource handler for reading GameObject data.
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/// Provides read-only access to GameObject information without component serialization.
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///
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/// URI: unity://scene/gameobject/{instanceID}
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/// </summary>
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[McpForUnityResource("get_gameobject")]
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public static class GameObjectResource
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{
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public static object HandleCommand(JObject @params)
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{
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if (@params == null)
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{
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return new ErrorResponse("Parameters cannot be null.");
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}
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// Get instance ID from params
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int? instanceID = null;
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var idToken = @params["instanceID"] ?? @params["instance_id"] ?? @params["id"];
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if (idToken != null)
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{
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instanceID = ParamCoercion.CoerceInt(idToken, -1);
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if (instanceID == -1)
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{
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instanceID = null;
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}
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}
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if (!instanceID.HasValue)
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{
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return new ErrorResponse("'instanceID' parameter is required.");
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}
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try
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{
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var go = EditorUtility.InstanceIDToObject(instanceID.Value) as GameObject;
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if (go == null)
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{
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return new ErrorResponse($"GameObject with instance ID {instanceID} not found.");
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}
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return new
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{
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success = true,
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data = SerializeGameObject(go)
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};
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}
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catch (Exception e)
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{
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McpLog.Error($"[GameObjectResource] Error getting GameObject: {e}");
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return new ErrorResponse($"Error getting GameObject: {e.Message}");
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}
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}
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/// <summary>
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/// Serializes a GameObject without component details.
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/// For component data, use GetComponents or GetComponent resources.
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/// </summary>
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public static object SerializeGameObject(GameObject go)
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{
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if (go == null)
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return null;
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var transform = go.transform;
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// Get component type names (not full serialization)
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var componentTypes = go.GetComponents<Component>()
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.Where(c => c != null)
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.Select(c => c.GetType().Name)
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.ToList();
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// Get children instance IDs (not full serialization)
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var childrenIds = new List<int>();
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foreach (Transform child in transform)
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{
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childrenIds.Add(child.gameObject.GetInstanceID());
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}
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return new
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{
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instanceID = go.GetInstanceID(),
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name = go.name,
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tag = go.tag,
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layer = go.layer,
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layerName = LayerMask.LayerToName(go.layer),
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active = go.activeSelf,
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activeInHierarchy = go.activeInHierarchy,
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isStatic = go.isStatic,
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transform = new
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{
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position = SerializeVector3(transform.position),
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localPosition = SerializeVector3(transform.localPosition),
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rotation = SerializeVector3(transform.eulerAngles),
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localRotation = SerializeVector3(transform.localEulerAngles),
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scale = SerializeVector3(transform.localScale),
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lossyScale = SerializeVector3(transform.lossyScale)
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},
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parent = transform.parent != null ? transform.parent.gameObject.GetInstanceID() : (int?)null,
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children = childrenIds,
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componentTypes = componentTypes,
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path = GameObjectLookup.GetGameObjectPath(go)
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};
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}
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private static object SerializeVector3(Vector3 v)
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{
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return new { x = v.x, y = v.y, z = v.z };
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}
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}
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/// <summary>
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/// Resource handler for reading all components on a GameObject.
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///
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/// URI: unity://scene/gameobject/{instanceID}/components
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/// </summary>
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[McpForUnityResource("get_gameobject_components")]
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public static class GameObjectComponentsResource
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{
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public static object HandleCommand(JObject @params)
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{
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if (@params == null)
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{
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return new ErrorResponse("Parameters cannot be null.");
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}
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var idToken = @params["instanceID"] ?? @params["instance_id"] ?? @params["id"];
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int instanceID = ParamCoercion.CoerceInt(idToken, -1);
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if (instanceID == -1)
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{
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return new ErrorResponse("'instanceID' parameter is required.");
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}
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// Pagination parameters
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int pageSize = ParamCoercion.CoerceInt(@params["pageSize"] ?? @params["page_size"], 25);
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int cursor = ParamCoercion.CoerceInt(@params["cursor"], 0);
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bool includeProperties = ParamCoercion.CoerceBool(@params["includeProperties"] ?? @params["include_properties"], true);
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pageSize = Mathf.Clamp(pageSize, 1, 100);
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try
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{
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var go = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (go == null)
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{
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return new ErrorResponse($"GameObject with instance ID {instanceID} not found.");
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}
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var allComponents = go.GetComponents<Component>().Where(c => c != null).ToList();
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int total = allComponents.Count;
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var pagedComponents = allComponents.Skip(cursor).Take(pageSize).ToList();
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var componentData = new List<object>();
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foreach (var component in pagedComponents)
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{
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if (includeProperties)
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{
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componentData.Add(GameObjectSerializer.GetComponentData(component));
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}
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else
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{
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componentData.Add(new
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{
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typeName = component.GetType().FullName,
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instanceID = component.GetInstanceID()
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});
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}
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}
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int? nextCursor = cursor + pagedComponents.Count < total ? cursor + pagedComponents.Count : (int?)null;
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return new
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{
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success = true,
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data = new
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{
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gameObjectID = instanceID,
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gameObjectName = go.name,
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components = componentData,
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cursor = cursor,
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pageSize = pageSize,
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nextCursor = nextCursor,
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totalCount = total,
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hasMore = nextCursor.HasValue,
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includeProperties = includeProperties
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}
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};
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}
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catch (Exception e)
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{
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McpLog.Error($"[GameObjectComponentsResource] Error getting components: {e}");
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return new ErrorResponse($"Error getting components: {e.Message}");
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}
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}
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}
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/// <summary>
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/// Resource handler for reading a single component on a GameObject.
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///
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/// URI: unity://scene/gameobject/{instanceID}/component/{componentName}
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/// </summary>
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[McpForUnityResource("get_gameobject_component")]
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public static class GameObjectComponentResource
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{
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public static object HandleCommand(JObject @params)
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{
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if (@params == null)
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{
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return new ErrorResponse("Parameters cannot be null.");
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}
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var idToken = @params["instanceID"] ?? @params["instance_id"] ?? @params["id"];
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int instanceID = ParamCoercion.CoerceInt(idToken, -1);
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if (instanceID == -1)
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{
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return new ErrorResponse("'instanceID' parameter is required.");
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}
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string componentName = ParamCoercion.CoerceString(@params["componentName"] ?? @params["component_name"] ?? @params["component"], null);
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if (string.IsNullOrEmpty(componentName))
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{
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return new ErrorResponse("'componentName' parameter is required.");
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}
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try
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{
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var go = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (go == null)
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{
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return new ErrorResponse($"GameObject with instance ID {instanceID} not found.");
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}
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// Find the component by type name
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Component targetComponent = null;
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foreach (var component in go.GetComponents<Component>())
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{
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if (component == null) continue;
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var typeName = component.GetType().Name;
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var fullTypeName = component.GetType().FullName;
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if (string.Equals(typeName, componentName, StringComparison.OrdinalIgnoreCase) ||
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string.Equals(fullTypeName, componentName, StringComparison.OrdinalIgnoreCase))
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{
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targetComponent = component;
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break;
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}
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}
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if (targetComponent == null)
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{
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return new ErrorResponse($"Component '{componentName}' not found on GameObject '{go.name}'.");
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}
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return new
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{
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success = true,
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data = new
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{
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gameObjectID = instanceID,
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gameObjectName = go.name,
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component = GameObjectSerializer.GetComponentData(targetComponent)
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}
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};
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}
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catch (Exception e)
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{
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McpLog.Error($"[GameObjectComponentResource] Error getting component: {e}");
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return new ErrorResponse($"Error getting component: {e.Message}");
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}
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}
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}
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}
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