unity-mcp/UnityMcpBridge/Editor/Helpers
Marcus Sanatan 22fe9dfbdb
Improve Windsurf MCP Config (#231)
* Move the current test to a Tools folder

* feat: add env object and disabled flag handling for MCP client configuration

* Format manual config specially for Windsurf and Kiro

* refactor: extract config JSON building logic into dedicated ConfigJsonBuilder class

* refactor: extract unity node population logic into centralized helper method

* refactor: only add env property to config for Windsurf and Kiro clients

If it ain't broke with the other clients, don't fix...

* fix: write UTF-8 without BOM encoding for config files to avoid Windows compatibility issues

* fix: enforce UTF-8 encoding without BOM when writing files to disk
2025-08-24 06:57:11 -04:00
..
ConfigJsonBuilder.cs Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ConfigJsonBuilder.cs.meta Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ExecPath.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ExecPath.cs.meta fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs 2025-08-12 11:56:46 -07:00
GameObjectSerializer.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
GameObjectSerializer.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
PackageInstaller.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
PackageInstaller.cs.meta Add meta for PackageInstaller so Unity includes it in package cache 2025-08-07 19:09:52 -07:00
PortManager.cs Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
PortManager.cs.meta Unity-MCP AutoConnect 2025-07-29 00:17:36 -04:00
Response.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
Response.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ServerInstaller.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ServerInstaller.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ServerPathResolver.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ServerPathResolver.cs.meta fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs 2025-08-12 11:56:46 -07:00
Vector3Helper.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
Vector3Helper.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00