unity-mcp/Server/tests/integration/test_manage_gameobject_para...

32 lines
1.0 KiB
Python

from .test_helpers import DummyContext
import tools.manage_gameobject as manage_go_mod
def test_manage_gameobject_boolean_and_tag_mapping(monkeypatch):
captured = {}
def fake_send(cmd, params):
captured["params"] = params
return {"success": True, "data": {}}
monkeypatch.setattr(manage_go_mod, "send_command_with_retry", fake_send)
# find by tag: allow tag to map to searchTerm
resp = manage_go_mod.manage_gameobject(
ctx=DummyContext(),
action="find",
search_method="by_tag",
tag="Player",
find_all="true",
search_inactive="0",
)
# Loosen equality: wrapper may include a diagnostic message
assert resp.get("success") is True
assert "data" in resp
# ensure tag mapped to searchTerm and booleans passed through; C# side coerces true/false already
assert captured["params"]["searchTerm"] == "Player"
assert captured["params"]["findAll"] == "true" or captured["params"]["findAll"] is True
assert captured["params"]["searchInactive"] in ("0", False, 0)