* Fix test teardown to avoid dropping MCP bridge CodexConfigHelperTests was calling MCPServiceLocator.Reset() in TearDown, which disposes the active bridge/transport during MCP-driven test runs. Replace with restoring only the mutated service (IPlatformService). * Avoid leaking PlatformService in CodexConfigHelperTests Capture the original IPlatformService before this fixture runs and restore it in TearDown. This preserves the MCP connection safety fix (no MCPServiceLocator.Reset()) while avoiding global state leakage to subsequent tests. * Fix SO MCP tooling: validate folder roots, normalize paths, expand tests; remove vestigial SO tools * Remove UnityMCPTests stress artifacts and ignore Assets/Temp * Ignore UnityMCPTests Assets/Temp only * Clarify array_resize fallback logic comments * Refactor: simplify action set and reuse slash sanitization * Enhance: preserve GUID on overwrite & support Vector/Color types in ScriptableObject tools * Fix: ensure asset name matches filename to suppress Unity warnings * Fix: resolve Unity warnings by ensuring asset name match and removing redundant import * Refactor: Validate assetName, strict object parsing for vectors, remove broken SO logic from ManageAsset * Hardening: reject Windows drive paths; clarify supported asset types * Delete FixscriptableobjecPlan.md * docs: Add manage_scriptable_object tool description to README |
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README.md
MCP for Unity — Editor Plugin Guide
Use this guide to configure and run MCP for Unity inside the Unity Editor. Installation is covered elsewhere; this document focuses on the Editor window, client configuration, and troubleshooting.
Open the window
- Unity menu: Window > MCP for Unity
The window has four areas: Server Status, Unity Bridge, MCP Client Configuration, and Script Validation.
Quick start
- Open Window > MCP for Unity.
- Click “Auto-Setup”.
- If prompted:
- Select the packaged server folder (
Server) if you want to run the bundled implementation. - Install Python and/or uv/uvx if missing so the server can be managed locally.
- For Claude Code, ensure the
claudeCLI is installed.
- Select the packaged server folder (
- Click “Start Bridge” if the Unity Bridge shows “Stopped”.
- Use your MCP client (Cursor, VS Code, Windsurf, Claude Code) to connect.
Server Status
- Status dot and label:
- Installed / Installed (Embedded) / Not Installed.
- Mode and ports:
- Mode: Auto or Standard.
- Ports: Unity (varies; shown in UI), MCP 6500.
- Actions:
- Auto-Setup: Registers/updates your selected MCP client(s), ensures bridge connectivity. Shows “Connected ✓” after success.
- Rebuild MCP Server: Rebuilds the Python based MCP server
- Select server folder…: Choose the folder containing
server.py. - Verify again: Re-checks server presence.
- If Python isn’t detected, use “Open Install Instructions”.
- HTTP Server Command foldout:
- Expands to display the exact
uvxcommand Unity will run. - Includes a copy button and the “Start Local HTTP Server” action so you can launch or reuse the command elsewhere.
- Expands to display the exact
Unity Bridge
- Shows Running or Stopped with a status dot.
- Start/Stop Bridge button toggles the Unity bridge process used by MCP clients to talk to Unity.
- Tip: After Auto-Setup, the bridge may auto-start in Auto mode.
MCP Client Configuration
- Select Client: Choose your target MCP client (e.g., Cursor, VS Code, Windsurf, Claude Code).
- Per-client actions:
- Cursor / VS Code / Windsurf:
- Auto Configure: Writes/updates your config to launch the server via
uvxwith the current package version:- Command: uvx (or your overridden path)
- Args: --from mcp-for-unity
- Manual Setup: Opens a window with a pre-filled JSON snippet to copy/paste into your client config.
- Choose UV Install Location: If uv/uvx isn’t on PATH, select the executable.
- A compact “Config:” line shows the resolved config file name once uv/server are detected.
- Auto Configure: Writes/updates your config to launch the server via
- Claude Code:
- Register with Claude Code / Unregister MCP for Unity with Claude Code.
- If the CLI isn’t found, click “Choose Claude Install Location”.
- The window displays the resolved Claude CLI path when detected.
- Cursor / VS Code / Windsurf:
Notes:
- The UI shows a status dot and a short status text (e.g., “Configured”, “uv Not Found”, “Claude Not Found”).
- Use “Auto Configure” for one-click setup; use “Manual Setup” when you prefer to review/copy config.
Script Validation
- Validation Level options:
- Basic — Only syntax checks
- Standard — Syntax + Unity practices
- Comprehensive — All checks + semantic analysis
- Strict — Full semantic validation (requires Roslyn)
- Pick a level based on your project’s needs. A description is shown under the dropdown.
Troubleshooting
- Python or
uvnot found: - Claude CLI not found:
Tips
- Use Cmd+Shift+M (macOS) / Ctrl+Shift+M (Windows, Linux) to toggle the MCP for Unity window.
- Enable “Show Debug Logs” in the header for more details in the Console when diagnosing issues.