unity-mcp/TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools
dsarno 28f60b42b0
feature/Add new manage_scriptable_object tool (#489)
* Fix test teardown to avoid dropping MCP bridge

CodexConfigHelperTests was calling MCPServiceLocator.Reset() in TearDown, which disposes the active bridge/transport during MCP-driven test runs. Replace with restoring only the mutated service (IPlatformService).

* Avoid leaking PlatformService in CodexConfigHelperTests

Capture the original IPlatformService before this fixture runs and restore it in TearDown. This preserves the MCP connection safety fix (no MCPServiceLocator.Reset()) while avoiding global state leakage to subsequent tests.

* Fix SO MCP tooling: validate folder roots, normalize paths, expand tests; remove vestigial SO tools

* Remove UnityMCPTests stress artifacts and ignore Assets/Temp

* Ignore UnityMCPTests Assets/Temp only

* Clarify array_resize fallback logic comments

* Refactor: simplify action set and reuse slash sanitization

* Enhance: preserve GUID on overwrite & support Vector/Color types in ScriptableObject tools

* Fix: ensure asset name matches filename to suppress Unity warnings

* Fix: resolve Unity warnings by ensuring asset name match and removing redundant import

* Refactor: Validate assetName, strict object parsing for vectors, remove broken SO logic from ManageAsset

* Hardening: reject Windows drive paths; clarify supported asset types

* Delete FixscriptableobjecPlan.md

* docs: Add manage_scriptable_object tool description to README
2025-12-28 20:15:50 -08:00
..
Fixtures feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
AIPropertyMatchingTests.cs Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
AIPropertyMatchingTests.cs.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
CommandRegistryTests.cs Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
CommandRegistryTests.cs.meta Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ComponentResolverTests.cs Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
ComponentResolverTests.cs.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
DomainReloadResilienceTests.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
DomainReloadResilienceTests.cs.meta HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
ExecuteMenuItemTests.cs Add testing and move menu items to resources (#316) 2025-10-13 11:16:43 -04:00
ExecuteMenuItemTests.cs.meta Add testing and move menu items to resources (#316) 2025-10-13 11:16:43 -04:00
Fixtures.meta feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
ManageGameObjectTests.cs Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
ManageGameObjectTests.cs.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
ManageMaterialPropertiesTests.cs feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageMaterialPropertiesTests.cs.meta feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageMaterialReproTests.cs feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageMaterialReproTests.cs.meta feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageMaterialStressTests.cs feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageMaterialStressTests.cs.meta feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageMaterialTests.cs feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageMaterialTests.cs.meta feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManagePrefabsTests.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
ManagePrefabsTests.cs.meta Open and close prefabs in the stage view + create them (#283) 2025-09-26 19:28:56 -04:00
ManageScriptValidationTests.cs Autoformat (#297) 2025-09-30 16:25:33 -04:00
ManageScriptValidationTests.cs.meta fix: address CodeRabbit and Greptile feedback 2025-09-03 16:37:45 -07:00
ManageScriptableObjectTests.cs feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
ManageScriptableObjectTests.cs.meta feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
MaterialDirectPropertiesTests.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
MaterialDirectPropertiesTests.cs.meta Material tools: support direct shader property keys + add EditMode coverage (#344) 2025-10-23 18:25:29 -07:00
MaterialMeshInstantiationTests.cs Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
MaterialMeshInstantiationTests.cs.meta test: Consolidate pytest suite to MCPForUnity and improve test infrastructure (#332) 2025-10-21 10:42:55 -07:00
MaterialParameterToolTests.cs feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
MaterialParameterToolTests.cs.meta Harden MCP tool parameter handling + add material workflow tests (TDD) (#343) 2025-10-23 17:57:27 -07:00
ReadConsoleTests.cs feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ReadConsoleTests.cs.meta feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00