unity-mcp/MCPForUnity/Runtime
adrd 67dda7f9cc
fix: improve manage_scene screenshot capture (#600)
* fix: improve manage_scene screenshot capture

* fix: address PR review feedback for screenshot capture

- Gate pre-2022 ScreenCapture fallback warning to log only once
- Downgrade warning to Debug.Log to reduce log noise
- Refactor path-building into shared PrepareCaptureResult() helper
- Add conditional logging to catch blocks in BestEffortPrepareGameViewForScreenshot
- Add timeout/failure logging to ScheduleAssetImportWhenFileExists
- Fix grammar in README-DEV.md

* fix(unity): resolve screenshot import callback type + FindObjectsOfType deprecation

* chore: bump version to 9.2.0

* Update ManageScene.cs

* Update ScreenshotUtility.cs

* Update error logging in ManageScene.cs

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Co-authored-by: Marcus Sanatan <msanatan@gmail.com>
Co-authored-by: GitHub Actions <actions@github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Shutong Wu <51266340+Scriptwonder@users.noreply.github.com>
2026-01-24 17:07:08 -05:00
..
Helpers fix: improve manage_scene screenshot capture (#600) 2026-01-24 17:07:08 -05:00
Serialization Fix manage_components set_property for object references (#551) 2026-01-13 22:23:18 -08:00
Helpers.meta [FEATURE] Deployment of local source code to Unity (#450) 2025-12-09 20:17:18 -05:00
MCPForUnity.Runtime.asmdef Replace asmdef GUID references (#564) 2026-01-15 07:52:53 -08:00
MCPForUnity.Runtime.asmdef.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
Serialization.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00