197 lines
8.0 KiB
C#
197 lines
8.0 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace MCPForUnity.Editor.Helpers
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{
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internal static class RenderPipelineUtility
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{
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internal enum PipelineKind
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{
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BuiltIn,
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Universal,
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HighDefinition,
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Custom
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}
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private static readonly string[] BuiltInLitShaders = { "Standard", "Legacy Shaders/Diffuse" };
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private static readonly string[] BuiltInUnlitShaders = { "Unlit/Color", "Unlit/Texture" };
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private static readonly string[] UrpLitShaders = { "Universal Render Pipeline/Lit", "Universal Render Pipeline/Simple Lit" };
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private static readonly string[] UrpUnlitShaders = { "Universal Render Pipeline/Unlit" };
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private static readonly string[] HdrpLitShaders = { "HDRP/Lit", "High Definition Render Pipeline/Lit" };
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private static readonly string[] HdrpUnlitShaders = { "HDRP/Unlit", "High Definition Render Pipeline/Unlit" };
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internal static PipelineKind GetActivePipeline()
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{
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var asset = GraphicsSettings.currentRenderPipeline;
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if (asset == null)
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{
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return PipelineKind.BuiltIn;
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}
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var typeName = asset.GetType().FullName ?? string.Empty;
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if (typeName.IndexOf("HighDefinition", StringComparison.OrdinalIgnoreCase) >= 0 ||
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typeName.IndexOf("HDRP", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return PipelineKind.HighDefinition;
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}
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if (typeName.IndexOf("Universal", StringComparison.OrdinalIgnoreCase) >= 0 ||
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typeName.IndexOf("URP", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return PipelineKind.Universal;
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}
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return PipelineKind.Custom;
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}
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internal static Shader ResolveShader(string requestedNameOrAlias)
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{
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var pipeline = GetActivePipeline();
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if (!string.IsNullOrWhiteSpace(requestedNameOrAlias))
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{
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var alias = requestedNameOrAlias.Trim();
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var aliasMatch = ResolveAlias(alias, pipeline);
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if (aliasMatch != null)
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{
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WarnIfPipelineMismatch(aliasMatch.name, pipeline);
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return aliasMatch;
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}
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var direct = Shader.Find(alias);
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if (direct != null)
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{
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WarnIfPipelineMismatch(direct.name, pipeline);
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return direct;
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}
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McpLog.Warn($"Shader '{alias}' not found. Falling back to {pipeline} defaults.");
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}
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var fallback = ResolveDefaultLitShader(pipeline)
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?? ResolveDefaultLitShader(PipelineKind.BuiltIn)
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?? Shader.Find("Unlit/Color");
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if (fallback != null)
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{
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WarnIfPipelineMismatch(fallback.name, pipeline);
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}
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return fallback;
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}
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internal static Shader ResolveDefaultLitShader(PipelineKind pipeline)
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{
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return pipeline switch
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{
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PipelineKind.HighDefinition => TryFindShader(HdrpLitShaders) ?? TryFindShader(UrpLitShaders),
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PipelineKind.Universal => TryFindShader(UrpLitShaders) ?? TryFindShader(HdrpLitShaders),
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PipelineKind.Custom => TryFindShader(BuiltInLitShaders) ?? TryFindShader(UrpLitShaders) ?? TryFindShader(HdrpLitShaders),
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_ => TryFindShader(BuiltInLitShaders) ?? Shader.Find("Unlit/Color")
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};
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}
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internal static Shader ResolveDefaultUnlitShader(PipelineKind pipeline)
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{
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return pipeline switch
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{
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PipelineKind.HighDefinition => TryFindShader(HdrpUnlitShaders) ?? TryFindShader(UrpUnlitShaders) ?? TryFindShader(BuiltInUnlitShaders),
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PipelineKind.Universal => TryFindShader(UrpUnlitShaders) ?? TryFindShader(HdrpUnlitShaders) ?? TryFindShader(BuiltInUnlitShaders),
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PipelineKind.Custom => TryFindShader(BuiltInUnlitShaders) ?? TryFindShader(UrpUnlitShaders) ?? TryFindShader(HdrpUnlitShaders),
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_ => TryFindShader(BuiltInUnlitShaders)
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};
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}
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private static Shader ResolveAlias(string alias, PipelineKind pipeline)
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{
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if (string.Equals(alias, "lit", StringComparison.OrdinalIgnoreCase) ||
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string.Equals(alias, "default", StringComparison.OrdinalIgnoreCase) ||
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string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase) ||
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string.Equals(alias, "standard", StringComparison.OrdinalIgnoreCase))
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{
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return ResolveDefaultLitShader(pipeline);
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}
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if (string.Equals(alias, "unlit", StringComparison.OrdinalIgnoreCase))
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{
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return ResolveDefaultUnlitShader(pipeline);
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}
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if (string.Equals(alias, "urp_lit", StringComparison.OrdinalIgnoreCase))
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{
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return TryFindShader(UrpLitShaders);
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}
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if (string.Equals(alias, "hdrp_lit", StringComparison.OrdinalIgnoreCase))
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{
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return TryFindShader(HdrpLitShaders);
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}
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if (string.Equals(alias, "built_in_lit", StringComparison.OrdinalIgnoreCase))
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{
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return TryFindShader(BuiltInLitShaders);
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}
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return null;
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}
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private static Shader TryFindShader(params string[] shaderNames)
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{
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foreach (var shaderName in shaderNames)
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{
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var shader = Shader.Find(shaderName);
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if (shader != null)
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{
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return shader;
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}
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}
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return null;
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}
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private static void WarnIfPipelineMismatch(string shaderName, PipelineKind activePipeline)
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{
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if (string.IsNullOrEmpty(shaderName))
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{
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return;
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}
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var lowerName = shaderName.ToLowerInvariant();
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bool shaderLooksUrp = lowerName.Contains("universal render pipeline") || lowerName.Contains("urp/");
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bool shaderLooksHdrp = lowerName.Contains("high definition render pipeline") || lowerName.Contains("hdrp/");
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bool shaderLooksBuiltin = lowerName.Contains("standard") || lowerName.Contains("legacy shaders/");
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bool shaderLooksSrp = shaderLooksUrp || shaderLooksHdrp;
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switch (activePipeline)
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{
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case PipelineKind.HighDefinition:
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if (shaderLooksUrp)
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{
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McpLog.Warn($"[RenderPipelineUtility] Active pipeline is HDRP but shader '{shaderName}' looks URP-based. Asset may appear incorrect.");
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}
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else if (shaderLooksBuiltin && !shaderLooksHdrp)
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{
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McpLog.Warn($"[RenderPipelineUtility] Active pipeline is HDRP but shader '{shaderName}' looks Built-in. Consider using an HDRP shader for correct results.");
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}
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break;
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case PipelineKind.Universal:
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if (shaderLooksHdrp)
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{
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McpLog.Warn($"[RenderPipelineUtility] Active pipeline is URP but shader '{shaderName}' looks HDRP-based. Asset may appear incorrect.");
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}
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else if (shaderLooksBuiltin && !shaderLooksUrp)
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{
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McpLog.Warn($"[RenderPipelineUtility] Active pipeline is URP but shader '{shaderName}' looks Built-in. Consider using a URP shader for correct results.");
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}
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break;
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case PipelineKind.BuiltIn:
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if (shaderLooksSrp)
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{
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McpLog.Warn($"[RenderPipelineUtility] Active pipeline is Built-in but shader '{shaderName}' targets URP/HDRP. Asset may not render as expected.");
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}
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break;
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}
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}
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}
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}
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