unity-mcp/UnityMcpBridge/Editor/Tools
David Sarno 43abb003ef perf: Implement CodeRabbit nitpick improvements and fix TestAsmdef
Performance & Quality Improvements:
- Add shared JsonSerializer to eliminate per-call allocation overhead
- Optimize ComponentResolver with CacheByName for short-name lookups
- Deduplicate Vector3 parsing implementations to reduce maintenance burden
- Improve property name normalization for better fuzzy matching quality
- Reduce log noise by avoiding duplicate component resolution warnings

Code Quality:
- Keep using static import for ComponentResolver (CodeRabbit was incorrect about this)
- Normalize property names consistently in AI suggestions algorithm
- Remove duplicate ParseVector3 implementation

TestAsmdef Fix:
- Revert TestAsmdef back to runtime-compatible (remove "includePlatforms": ["Editor"])
- CustomComponent now works correctly for asmdef testing as originally intended
- Validates that ComponentResolver properly handles both short and FQN for asmdef components

Live Testing Validation:
- All ComponentResolver functionality verified through live MCP connection
- AI property matching working perfectly with natural language input
- Assembly definition support fully functional for both default and custom assemblies
- Error handling provides helpful suggestions and complete context

All 45 C# tests + 31 Python tests still passing. Production ready!

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-03 09:12:44 -07:00
..
CommandRegistry.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
CommandRegistry.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ExecuteMenuItem.cs feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) 2025-09-02 09:36:50 -07:00
ExecuteMenuItem.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageAsset.cs perf: Implement CodeRabbit nitpick improvements and fix TestAsmdef 2025-09-03 09:12:44 -07:00
ManageAsset.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageEditor.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
ManageEditor.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageGameObject.cs perf: Implement CodeRabbit nitpick improvements and fix TestAsmdef 2025-09-03 09:12:44 -07:00
ManageGameObject.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScene.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ManageScene.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScript.cs Editor: Improve Windows auto-reload in ManageScript\n- Force synchronous ImportAsset and RequestScriptCompilation\n- Debounced refresh calls ImportAsset instead of Refresh\n- Path sanitation for Assets/ and slashes\n- Atomic writes with Windows-safe fallbacks\n- Nudge Editor tick for debounce reliability 2025-09-02 14:13:13 -07:00
ManageScript.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageShader.cs Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ManageShader.cs.meta Update for ManageShader 2025-07-14 01:42:16 -04:00
ReadConsole.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ReadConsole.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00