- Change from fail-fast to collect-and-continue at component iteration level - Previously: first component error would halt processing of remaining components - Now: all components are processed, errors collected and returned together - Maintain existing collect-and-continue behavior within individual components - Add comprehensive tests validating the collect-and-continue behavior works correctly - All valid properties are applied even when invalid ones fail - Processing continues through exceptions with proper error aggregation 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| CommandRegistry.cs | ||
| CommandRegistry.cs.meta | ||
| ExecuteMenuItem.cs | ||
| ExecuteMenuItem.cs.meta | ||
| ManageAsset.cs | ||
| ManageAsset.cs.meta | ||
| ManageEditor.cs | ||
| ManageEditor.cs.meta | ||
| ManageGameObject.cs | ||
| ManageGameObject.cs.meta | ||
| ManageScene.cs | ||
| ManageScene.cs.meta | ||
| ManageScript.cs | ||
| ManageScript.cs.meta | ||
| ManageShader.cs | ||
| ManageShader.cs.meta | ||
| ReadConsole.cs | ||
| ReadConsole.cs.meta | ||