unity-mcp/TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools
Marcus Sanatan ac4eae926e
Open and close prefabs in the stage view + create them (#283)
* refactor: remove unused UnityEngine references from menu item classes

* Add new tools to manage a prefab, particularly, making them staged.

This might be enough, but it's possible we may have to extract some logic from ManageGameObject

* feat: add AssetPathUtility for asset path normalization and update references in ManageAsset and ManagePrefabs

* feat: add prefab management tools and register them with the MCP server

* feat: update prefab management commands to use 'prefabPath' and add 'create_from_gameobject' action

* fix: update parameter references to 'prefabPath' in ManagePrefabs and manage_prefabs tools

* fix: clarify error message for missing 'prefabPath' in create_from_gameobject command

* fix: ensure pull request triggers for unity tests workflow

* Revert "fix: ensure pull request triggers for unity tests workflow"

This reverts commit 10bfe54b5b7f3c449852b1bf1bb72f498289a1a0.

* Remove delayed execution of executing menu item, fixing #279
This brings the Unity window into focus but that seems to be a better UX for devs.
Also streamline manage_menu_item tool info, as FastMCP recommends

* docs: clarify menu item tool description with guidance to use list action first

* feat: add version update for server_version.txt in bump-version workflow

* fix: simplify error message for failed menu item execution
2025-09-26 19:28:56 -04:00
..
MenuItems Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
AIPropertyMatchingTests.cs fix: address CodeRabbit and Greptile feedback 2025-09-03 16:37:45 -07:00
AIPropertyMatchingTests.cs.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
CommandRegistryTests.cs Replace command dispatcher with CommandRegistry, allow to add custom command handlers. (#261) 2025-09-26 18:05:17 -04:00
CommandRegistryTests.cs.meta Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ComponentResolverTests.cs fix: Replace missing TicTacToe3D with existing CustomComponent in ComponentResolver test 2025-09-03 10:24:52 -07:00
ComponentResolverTests.cs.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
ManageGameObjectTests.cs Fix: Unity Editor reload crash + debug-noise reduction (#266) 2025-09-06 10:58:11 -07:00
ManageGameObjectTests.cs.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
ManagePrefabsTests.cs Open and close prefabs in the stage view + create them (#283) 2025-09-26 19:28:56 -04:00
ManagePrefabsTests.cs.meta Open and close prefabs in the stage view + create them (#283) 2025-09-26 19:28:56 -04:00
ManageScriptValidationTests.cs test: Add comprehensive validation tests for improved brace validation 2025-09-03 15:39:19 -07:00
ManageScriptValidationTests.cs.meta fix: address CodeRabbit and Greptile feedback 2025-09-03 16:37:45 -07:00
MenuItems.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00