unity-mcp/UnityMcpBridge/Editor/Helpers
Marcus Sanatan ac4eae926e
Open and close prefabs in the stage view + create them (#283)
* refactor: remove unused UnityEngine references from menu item classes

* Add new tools to manage a prefab, particularly, making them staged.

This might be enough, but it's possible we may have to extract some logic from ManageGameObject

* feat: add AssetPathUtility for asset path normalization and update references in ManageAsset and ManagePrefabs

* feat: add prefab management tools and register them with the MCP server

* feat: update prefab management commands to use 'prefabPath' and add 'create_from_gameobject' action

* fix: update parameter references to 'prefabPath' in ManagePrefabs and manage_prefabs tools

* fix: clarify error message for missing 'prefabPath' in create_from_gameobject command

* fix: ensure pull request triggers for unity tests workflow

* Revert "fix: ensure pull request triggers for unity tests workflow"

This reverts commit 10bfe54b5b7f3c449852b1bf1bb72f498289a1a0.

* Remove delayed execution of executing menu item, fixing #279
This brings the Unity window into focus but that seems to be a better UX for devs.
Also streamline manage_menu_item tool info, as FastMCP recommends

* docs: clarify menu item tool description with guidance to use list action first

* feat: add version update for server_version.txt in bump-version workflow

* fix: simplify error message for failed menu item execution
2025-09-26 19:28:56 -04:00
..
AssetPathUtility.cs Open and close prefabs in the stage view + create them (#283) 2025-09-26 19:28:56 -04:00
AssetPathUtility.cs.meta Open and close prefabs in the stage view + create them (#283) 2025-09-26 19:28:56 -04:00
CodexConfigHelper.cs Add Codex to autoconfig options (#288) 2025-09-26 18:05:30 -04:00
CodexConfigHelper.cs.meta Add Codex to autoconfig options (#288) 2025-09-26 18:05:30 -04:00
ConfigJsonBuilder.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
ConfigJsonBuilder.cs.meta Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ExecPath.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ExecPath.cs.meta fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs 2025-08-12 11:56:46 -07:00
GameObjectSerializer.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
GameObjectSerializer.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
McpConfigFileHelper.cs Add Codex to autoconfig options (#288) 2025-09-26 18:05:30 -04:00
McpConfigFileHelper.cs.meta Add Codex to autoconfig options (#288) 2025-09-26 18:05:30 -04:00
McpLog.cs feat: installer cleanup, auto-migration, logging normalization 2025-08-23 22:13:47 -07:00
McpLog.cs.meta feat: installer cleanup, auto-migration, logging normalization 2025-08-23 22:13:47 -07:00
PackageDetector.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
PackageDetector.cs.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
PackageInstaller.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
PackageInstaller.cs.meta Add meta for PackageInstaller so Unity includes it in package cache 2025-08-07 19:09:52 -07:00
PortManager.cs Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
PortManager.cs.meta Unity-MCP AutoConnect 2025-07-29 00:17:36 -04:00
Response.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
Response.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ServerInstaller.cs Add Windows legacy server cleanup for %LOCALAPPDATA%\Programs\UnityMCP\UnityMcpServer (#272) 2025-09-09 10:18:22 -07:00
ServerInstaller.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ServerPathResolver.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ServerPathResolver.cs.meta fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs 2025-08-12 11:56:46 -07:00
TelemetryHelper.cs mcp-unity: telemetry fire-and-forget; safer sender reg; defer startup/conn telemetry; writer IO logs; manage_scene tolerant params; test worker wake 2025-09-10 09:24:09 -07:00
TelemetryHelper.cs.meta added optional telemetry 2025-09-04 12:09:34 -04:00
Vector3Helper.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
Vector3Helper.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00