73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using System;
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using Newtonsoft.Json.Linq;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using MCPForUnity.Editor.Tools;
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using static MCPForUnityTests.Editor.TestUtilities;
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namespace MCPForUnityTests.Editor.Tools
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{
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public class ManageMaterialReproTests
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{
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private const string TempRoot = "Assets/Temp/ManageMaterialReproTests";
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private string _matPath;
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[SetUp]
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public void SetUp()
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{
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if (!AssetDatabase.IsValidFolder("Assets/Temp"))
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{
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AssetDatabase.CreateFolder("Assets", "Temp");
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}
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if (!AssetDatabase.IsValidFolder(TempRoot))
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{
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AssetDatabase.CreateFolder("Assets/Temp", "ManageMaterialReproTests");
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}
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string guid = Guid.NewGuid().ToString("N");
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_matPath = $"{TempRoot}/ReproMat_{guid}.mat";
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}
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[TearDown]
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public void TearDown()
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{
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if (AssetDatabase.IsValidFolder(TempRoot))
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{
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AssetDatabase.DeleteAsset(TempRoot);
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}
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// Clean up empty parent folders to avoid debris
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CleanupEmptyParentFolders(TempRoot);
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}
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[Test]
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public void CreateMaterial_WithInvalidJsonString_ReturnsGenericError()
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{
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// Arrange
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// Malformed JSON string (missing closing brace)
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string invalidJson = "{\"_Color\": [1,0,0,1]";
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var paramsObj = new JObject
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{
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["action"] = "create",
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["materialPath"] = _matPath,
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["shader"] = "Standard",
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["properties"] = invalidJson
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};
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// Act
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var result = ToJObject(ManageMaterial.HandleCommand(paramsObj));
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// Assert
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Assert.IsFalse(result.Value<bool>("success"));
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// We expect more detailed error message after fix
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var message = result.Value<string>("error");
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Assert.IsTrue(message.StartsWith("Invalid JSON in properties"), "Message should start with prefix");
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Assert.AreNotEqual("Invalid JSON in properties", message, "Message should contain exception details");
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}
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}
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}
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