30 lines
531 B
C#
30 lines
531 B
C#
using UnityEngine;
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using System.Collections.Generic;
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[System.Serializable]
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public class Level3
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{
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public string detail;
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public Vector3 pos;
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}
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[System.Serializable]
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public class Level2
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{
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public string midName;
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public Level3 deep;
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}
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[System.Serializable]
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public class Level1
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{
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public string topName;
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public Level2 mid;
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}
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[CreateAssetMenu(fileName = "DeepStressSO", menuName = "StressTests/DeepStressSO")]
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public class DeepStressSO : ScriptableObject
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{
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public Level1 level1;
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public Color overtone;
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} |