The TryResolve_PrefersPlayerAssemblies test was failing in CI because it referenced TicTacToe3D.cs which exists only locally and is not committed to the repository. - Replace test reference from "TicTacToe3D" to "CustomComponent" - CustomComponent exists in Assets/Scripts/TestAsmdef/ and is tracked in git - CustomComponent is properly compiled into the TestAsmdef Player assembly - Add explicit assertion to verify resolution from correct TestAsmdef assembly - Test maintains same functionality: verifying ComponentResolver finds user scripts from Player assemblies 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| AIPropertyMatchingTests.cs | ||
| AIPropertyMatchingTests.cs.meta | ||
| CommandRegistryTests.cs | ||
| CommandRegistryTests.cs.meta | ||
| ComponentResolverTests.cs | ||
| ComponentResolverTests.cs.meta | ||
| ManageGameObjectTests.cs | ||
| ManageGameObjectTests.cs.meta | ||