unity-mcp/UnityMcpBridge/Editor/Tools
许兴逸 da91f256a2
Replace command dispatcher with CommandRegistry, allow to add custom command handlers. (#261)
* Replace hard coded command dispatcher to command registry

* Bug fixed.

* bug fixed.

* bug fixed.

* Bug fixed.

* Fix tests.
2025-09-26 18:05:17 -04:00
..
MenuItems Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
CommandRegistry.cs Replace command dispatcher with CommandRegistry, allow to add custom command handlers. (#261) 2025-09-26 18:05:17 -04:00
CommandRegistry.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageAsset.cs fix: Implement CodeRabbit resource management and type safety improvements 2025-09-03 17:58:05 -07:00
ManageAsset.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageEditor.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
ManageEditor.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageGameObject.cs Fix: Unity Editor reload crash + debug-noise reduction (#266) 2025-09-06 10:58:11 -07:00
ManageGameObject.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScene.cs manage_scene: tolerant params + optional buildIndex; add writer IO logs; keep direct write path 2025-09-10 08:23:25 -07:00
ManageScene.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScript.cs Improved ci prompt testing suite (#270) 2025-09-07 15:47:56 -07:00
ManageScript.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageShader.cs Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ManageShader.cs.meta Update for ManageShader 2025-07-14 01:42:16 -04:00
MenuItems.meta Allow the LLMs to read menu items, not just execute them (#263) 2025-09-12 11:19:58 -04:00
ReadConsole.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ReadConsole.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00