34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Newtonsoft.Json;
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using MCPForUnity.Runtime.Serialization;
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namespace MCPForUnity.Editor.Helpers
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{
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/// <summary>
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/// Shared JsonSerializer with Unity type converters.
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/// Extracted from ManageGameObject to eliminate cross-tool dependencies.
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/// </summary>
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public static class UnityJsonSerializer
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{
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/// <summary>
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/// Shared JsonSerializer instance with converters for Unity types.
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/// Use this for all JToken-to-Unity-type conversions.
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/// </summary>
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public static readonly JsonSerializer Instance = JsonSerializer.Create(new JsonSerializerSettings
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{
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Converters = new List<JsonConverter>
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{
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new Vector2Converter(),
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new Vector3Converter(),
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new Vector4Converter(),
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new QuaternionConverter(),
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new ColorConverter(),
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new RectConverter(),
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new BoundsConverter(),
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new UnityEngineObjectConverter()
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}
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});
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}
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}
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