unity-mcp/MCPForUnity/Editor/Services
dsarno 711768d064
Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507)
* Add editor readiness v2, refresh tool, and preflight guards

* Detect external package changes and harden refresh retry

* feat: add TestRunnerNoThrottle and async test running with background stall prevention

- Add TestRunnerNoThrottle.cs: Sets editor to 'No Throttling' mode during test runs
  with SessionState persistence across domain reload
- Add run_tests_async and get_test_job tools for non-blocking test execution
- Add TestJobManager for async test job tracking with progress monitoring
- Add ForceSynchronousImport to all AssetDatabase.Refresh() calls to prevent stalls
- Mark DomainReloadResilienceTests as [Explicit] with documentation explaining
  the test infrastructure limitation (internal coroutine waits vs MCP socket polling)
- MCP workflow is unaffected - socket messages provide external stimulus that
  keeps Unity responsive even when backgrounded

* refactor: simplify and clean up code

- Remove unused Newtonsoft.Json.Linq import from TestJobManager
- Add throttling to SessionState persistence (once per second) to reduce overhead
- Critical job state changes (start/finish) still persist immediately
- Fix duplicate XML summary tag in DomainReloadResilienceTests

* docs: add async test tools to README, document domain reload limitation

- Add run_tests_async and get_test_job to main README tools list
- Document background stall limitation for domain reload tests in DEV readme

* ci: add separate job for domain reload tests

Run [Explicit] domain_reload tests in their own job using -testCategory

* ci: run domain reload tests in same job as regular tests

Combines into single job with two test steps to reuse cached Library

* fix: address coderabbit review issues

- Fix TOCTOU race in TestJobManager.StartJob (single lock scope for check-and-set)
- Store TestRunnerApi reference with HideAndDontSave to prevent GC/serialization issues

* docs: update tool descriptions to prefer run_tests_async

- run_tests_async is now marked as preferred for long-running suites
- run_tests description notes it blocks and suggests async alternative

* docs: update README screenshot to v8.6 UI

* docs: add v8.6 UI screenshot

* Update README for MCP version and instructions for v8.7

* fix: handle preflight busy signals and derive job status from test results

- manage_asset, manage_gameobject, manage_scene now check preflight return
  value and propagate busy/retry signals to clients (fixes Sourcery #1)
- TestJobManager.FinalizeCurrentJobFromRunFinished now sets job status to
  Failed when resultPayload.Failed > 0, not always Succeeded (fixes Sourcery #2)

* fix: increase HTTP server startup timeout for dev mode

When 'Force fresh server install' is enabled, uvx uses --no-cache --refresh
which rebuilds the package and takes significantly longer to start.

- Increase timeout from 10s to 45s when dev mode is enabled
- Add informative log message explaining the longer startup time
- Show actual timeout value in warning message

* fix: derive job status from test results in FinalizeFromTask fallback

Apply same logic as FinalizeCurrentJobFromRunFinished: check result.Failed > 0
to correctly mark jobs as Failed when tests fail, even in the fallback path
when RunFinished callback is not delivered.
2026-01-03 12:42:32 -08:00
..
Transport HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499) 2026-01-01 17:08:51 -08:00
BridgeControlService.cs HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499) 2026-01-01 17:08:51 -08:00
BridgeControlService.cs.meta New UI and work without MCP server embedded (#313) 2025-10-11 03:08:16 -04:00
ClientConfigurationService.cs Simplify MCP client configs (#401) 2025-11-27 18:18:44 -04:00
ClientConfigurationService.cs.meta New UI and work without MCP server embedded (#313) 2025-10-11 03:08:16 -04:00
EditorPrefsWindowService.cs Add EditorPrefs management window for MCP configuration debugging (#491) 2025-12-29 13:30:45 -04:00
EditorPrefsWindowService.cs.meta Add EditorPrefs management window for MCP configuration debugging (#491) 2025-12-29 13:30:45 -04:00
EditorStateCache.cs Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
EditorStateCache.cs.meta Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
HttpBridgeReloadHandler.cs Fix manage prefabs (#405) 2025-11-28 18:47:11 -04:00
HttpBridgeReloadHandler.cs.meta HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
IBridgeControlService.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
IBridgeControlService.cs.meta New UI and work without MCP server embedded (#313) 2025-10-11 03:08:16 -04:00
IClientConfigurationService.cs Simplify MCP client configs (#401) 2025-11-27 18:18:44 -04:00
IClientConfigurationService.cs.meta New UI and work without MCP server embedded (#313) 2025-10-11 03:08:16 -04:00
IPackageDeploymentService.cs [FEATURE] Deployment of local source code to Unity (#450) 2025-12-09 20:17:18 -05:00
IPackageDeploymentService.cs.meta [FEATURE] Deployment of local source code to Unity (#450) 2025-12-09 20:17:18 -05:00
IPackageUpdateService.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
IPackageUpdateService.cs.meta Notify users when there's a new version (#329) 2025-10-18 20:42:18 -04:00
IPathResolverService.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
IPathResolverService.cs.meta New UI and work without MCP server embedded (#313) 2025-10-11 03:08:16 -04:00
IPlatformService.cs Remove old UI and do lots of cleanup (#340) 2025-10-24 00:50:29 -04:00
IPlatformService.cs.meta Remove old UI and do lots of cleanup (#340) 2025-10-24 00:50:29 -04:00
IServerManagementService.cs HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499) 2026-01-01 17:08:51 -08:00
IServerManagementService.cs.meta HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
ITestRunnerService.cs Add test filtering to run_tests tool (#462) 2025-12-17 16:59:21 -04:00
ITestRunnerService.cs.meta Add testing and move menu items to resources (#316) 2025-10-13 11:16:43 -04:00
IToolDiscoveryService.cs Optimise so startup is fast again (#494) 2025-12-29 18:39:03 -04:00
IToolDiscoveryService.cs.meta HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
MCPServiceLocator.cs [FEATURE] Deployment of local source code to Unity (#450) 2025-12-09 20:17:18 -05:00
MCPServiceLocator.cs.meta New UI and work without MCP server embedded (#313) 2025-10-11 03:08:16 -04:00
McpEditorShutdownCleanup.cs HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499) 2026-01-01 17:08:51 -08:00
McpEditorShutdownCleanup.cs.meta HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499) 2026-01-01 17:08:51 -08:00
PackageDeploymentService.cs [FEATURE] Deployment of local source code to Unity (#450) 2025-12-09 20:17:18 -05:00
PackageDeploymentService.cs.meta [FEATURE] Deployment of local source code to Unity (#450) 2025-12-09 20:17:18 -05:00
PackageUpdateService.cs Fix manage prefabs (#405) 2025-11-28 18:47:11 -04:00
PackageUpdateService.cs.meta Notify users when there's a new version (#329) 2025-10-18 20:42:18 -04:00
PathResolverService.cs Fix Claude Windows config and CLI status refresh (#412) 2025-12-01 18:01:14 -08:00
PathResolverService.cs.meta New UI and work without MCP server embedded (#313) 2025-10-11 03:08:16 -04:00
PlatformService.cs Remove old UI and do lots of cleanup (#340) 2025-10-24 00:50:29 -04:00
PlatformService.cs.meta Remove old UI and do lots of cleanup (#340) 2025-10-24 00:50:29 -04:00
ServerManagementService.cs HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499) 2026-01-01 17:08:51 -08:00
ServerManagementService.cs.meta HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
StdioBridgeReloadHandler.cs Unity MCP CI Test Improvements (#452) 2025-12-10 14:54:55 -08:00
StdioBridgeReloadHandler.cs.meta Fix stdio reloads (#402) 2025-11-27 19:33:26 -04:00
TestJobManager.cs Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
TestJobManager.cs.meta Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
TestRunStatus.cs Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
TestRunStatus.cs.meta Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
TestRunnerNoThrottle.cs Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
TestRunnerNoThrottle.cs.meta Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
TestRunnerService.cs Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
TestRunnerService.cs.meta Add testing and move menu items to resources (#316) 2025-10-13 11:16:43 -04:00
ToolDiscoveryService.cs Optimise so startup is fast again (#494) 2025-12-29 18:39:03 -04:00
ToolDiscoveryService.cs.meta HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
Transport.meta HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00