* Update .Bat file and Bug fix on ManageScript * Update the .Bat file to include runtime folder * Fix the inconsistent EditorPrefs variable so the GUI change on Script Validation could cause real change. * Further changes String to Int for consistency * [Custom Tool] Roslyn Runtime Compilation Allows users to generate/compile codes during Playmode * Fix based on CR * Create claude_skill_unity.zip Upload the unity_claude_skill that can be uploaded to Claude for a combo of unity-mcp-skill. * Update for Custom_Tool Fix and Detection 1. Fix Original Roslyn Compilation Custom Tool to fit the V8 standard 2. Add a new panel in the GUI to see and toggle/untoggle the tools. The toggle feature will be implemented in the future, right now its implemented here to discuss with the team if this is a good feature to add; 3. Add few missing summary in certain tools * Revert "Update for Custom_Tool Fix and Detection" This reverts commit ae8cfe5e256c70ac4a16c79d50341a39cbac18ba. * Update README.md * Reapply "Update for Custom_Tool Fix and Detection" This reverts commit f423c2f25e9ccff4f3b89d1d360ee9cf13143733. * Update ManageScript.cs Fix the layout problem of manage_script in the panel * Update To comply with the current server setting * Update on Batch Tested object generation/modification with batch and it works perfectly! We should push and let users test for a while and see PS: I tried both VS Copilot and Claude Desktop. Claude Desktop works but VS Copilot does not due to the nested structure of batch. Will look into it more. * Revert "Merge pull request #1 from Scriptwonder/batching" This reverts commit 55ee76810be161d414e1f5f5abaa5ee30ddd0052, reversing changes made to ae2eedd7fb2c6a66ff008bacac481aefb1b0d176. |
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| .. | ||
| ManageRuntimeCompilation.cs | ||
| ManageRuntimeCompilation.cs.meta | ||
| RoslynRuntimeCompiler.cs | ||
| RoslynRuntimeCompiler.cs.meta | ||