unity-mcp/UnityMcpBridge/Editor/Tools
Marcus Sanatan ae13ef41d5
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files

See thread in #6, we can't use Unity MCP because it violates their trademark.
That name makes us look affiliated. We can use MCP for Unity

* Change package display name, menu item and menu titles

These are front facing so has to change for Unity asset store review

* Misc name changes in logs and comments for better consistency

* chore: update editor window title from 'MCP Editor' to 'MCP for Unity'

* refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings

* chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2

* docs: update restore script title to clarify Unity MCP naming

* Fix usage instructions

* chore: update log messages to use MCP For Unity branding instead of UnityMCP

* Add a README inside plugin, required for distributing via the asset store

* docs: update Unity port description and fix typo in troubleshooting section

* Address Rabbit feedback

* Update Editor prefs to use new name

Prevents overlap with other Unity MCPs, happy to revert if it's too much

* refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server

* Standardize casing of renamed project to "MCP for Unity", as it is on the asset store

* Remove unused folder

* refactor: rename Unity MCP to MCP for Unity across codebase

* Update dangling references

* docs: update product name from UnityMCP to MCP for Unity in README

* Update log and comments for new name
2025-08-20 15:59:49 -04:00
..
CommandRegistry.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
CommandRegistry.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ExecuteMenuItem.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ExecuteMenuItem.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageAsset.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ManageAsset.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageEditor.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ManageEditor.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageGameObject.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ManageGameObject.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScene.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ManageScene.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScript.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ManageScript.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageShader.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ManageShader.cs.meta Update for ManageShader 2025-07-14 01:42:16 -04:00
ReadConsole.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ReadConsole.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00