unity-mcp/MCPForUnity/Editor/Resources/Editor
dsarno 17eb171e31
feat: replace prefab stage actions with headless modify_contents (#635)
Removes stage-based prefab editing (open_stage, close_stage, save_open_stage)
in favor of headless modify_contents action that uses PrefabUtility.LoadPrefabContents
for reliable automated workflows without UI dialogs.

Changes:
- Remove open_stage, close_stage, save_open_stage actions
- Add modify_contents action for headless prefab editing
- Support targeting objects by name or path (e.g., "Turret/Barrel")
- Support transform, tag, layer, setActive, name, parent, components operations
- Skip saving when no modifications made (avoids unnecessary asset writes)
- Delete PrefabStage.cs resource (no longer needed)
- Update Python tool description to remove "stages" reference
- Consolidate tests from 29 to 14 (covers complex prefabs, reparenting, hierarchy loop guard)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 10:53:44 -08:00
..
ActiveTool.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
ActiveTool.cs.meta Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
EditorState.cs v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
EditorState.cs.meta Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
Selection.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
Selection.cs.meta Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00
Windows.cs Asset store helper script + updated README (#521) 2026-01-07 01:33:20 -04:00
Windows.cs.meta Move Get commands to editor resources + Run Python tests every update (#368) 2025-11-05 16:06:48 -04:00