28 lines
782 B
C#
28 lines
782 B
C#
using System;
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using MCPForUnity.Editor.Helpers;
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using MCPForUnity.Editor.Services;
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using Newtonsoft.Json.Linq;
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namespace MCPForUnity.Editor.Resources.Editor
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{
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/// <summary>
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/// Provides dynamic editor state information that changes frequently.
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/// </summary>
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[McpForUnityResource("get_editor_state")]
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public static class EditorState
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{
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public static object HandleCommand(JObject @params)
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{
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try
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{
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var snapshot = EditorStateCache.GetSnapshot();
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return new SuccessResponse("Retrieved editor state.", snapshot);
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}
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catch (Exception e)
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{
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return new ErrorResponse($"Error getting editor state: {e.Message}");
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}
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}
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}
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}
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