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ComponentResolver.cs
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
ComponentResolver.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectComponentHelpers.cs
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectComponentHelpers.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectCreate.cs
feat(batch_execute): improve error handling with success detection and fail-fast support ( #531 )
2026-01-08 01:44:32 -04:00
GameObjectCreate.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectDelete.cs
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectDelete.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectDuplicate.cs
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectDuplicate.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectHandlers.cs
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectHandlers.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectModify.cs
fix: search inactive objects when setActive=true in modify ( #581 )
2026-01-19 07:04:54 -08:00
GameObjectModify.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectMoveRelative.cs
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
GameObjectMoveRelative.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
ManageGameObject.cs
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
ManageGameObject.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00
ManageGameObjectCommon.cs
fix: Add Prefab Stage support for GameObject lookup ( #573 )
2026-01-19 06:46:29 -08:00
ManageGameObjectCommon.cs.meta
v9 pre-release pruning ( #528 )
2026-01-07 18:51:51 -04:00