47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using MCPForUnity.Editor.Setup;
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using MCPForUnity.Editor.Windows;
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using UnityEditor;
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using UnityEngine;
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namespace MCPForUnity.Editor.MenuItems
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{
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/// <summary>
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/// Centralized menu items for MCP For Unity
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/// </summary>
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public static class MCPForUnityMenu
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{
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// ========================================
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// Main Menu Items
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// ========================================
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/// <summary>
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/// Show the Setup Window
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/// </summary>
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[MenuItem("Window/MCP For Unity/Setup Window", priority = 1)]
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public static void ShowSetupWindow()
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{
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SetupWindowService.ShowSetupWindow();
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}
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/// <summary>
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/// Toggle the main MCP For Unity window
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/// </summary>
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[MenuItem("Window/MCP For Unity/Toggle MCP Window %#m", priority = 2)]
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public static void ToggleMCPWindow()
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{
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if (EditorWindow.HasOpenInstances<MCPForUnityEditorWindow>())
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{
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foreach (var window in UnityEngine.Resources.FindObjectsOfTypeAll<MCPForUnityEditorWindow>())
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{
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window.Close();
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}
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}
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else
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{
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MCPForUnityEditorWindow.ShowWindow();
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}
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}
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}
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}
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