34 lines
1009 B
C#
34 lines
1009 B
C#
using UnityEditor;
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using UnityEngine;
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namespace MCPForUnity.Editor.Helpers
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{
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internal static class McpLog
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{
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private const string LogPrefix = "<b><color=#2EA3FF>MCP-FOR-UNITY</color></b>:";
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private const string WarnPrefix = "<b><color=#cc7a00>MCP-FOR-UNITY</color></b>:";
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private const string ErrorPrefix = "<b><color=#cc3333>MCP-FOR-UNITY</color></b>:";
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private static bool IsDebugEnabled()
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{
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try { return EditorPrefs.GetBool("MCPForUnity.DebugLogs", false); } catch { return false; }
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}
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public static void Info(string message, bool always = true)
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{
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if (!always && !IsDebugEnabled()) return;
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Debug.Log($"{LogPrefix} {message}");
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}
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public static void Warn(string message)
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{
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Debug.LogWarning($"{WarnPrefix} {message}");
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}
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public static void Error(string message)
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{
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Debug.LogError($"{ErrorPrefix} {message}");
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}
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}
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}
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