unity-mcp/Editor/Tools/ExecuteMenuItem.cs

111 lines
5.5 KiB
C#

using UnityEngine;
using UnityEditor;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic; // Added for HashSet
using UnityMCP.Editor.Helpers; // For Response class
namespace UnityMCP.Editor.Tools
{
/// <summary>
/// Handles executing Unity Editor menu items by path.
/// </summary>
public static class ExecuteMenuItem
{
// Basic blacklist to prevent accidental execution of potentially disruptive menu items.
// This can be expanded based on needs.
private static readonly HashSet<string> _menuPathBlacklist = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
"File/Quit",
// Add other potentially dangerous items like "Edit/Preferences...", "File/Build Settings..." if needed
};
/// <summary>
/// Main handler for executing menu items or getting available ones.
/// </summary>
public static object HandleCommand(JObject @params)
{
string action = @params["action"]?.ToString().ToLower() ?? "execute"; // Default action
try
{
switch (action)
{
case "execute":
return ExecuteItem(@params);
case "get_available_menus":
// Getting a comprehensive list of *all* menu items dynamically is very difficult
// and often requires complex reflection or maintaining a manual list.
// Returning a placeholder/acknowledgement for now.
Debug.LogWarning("[ExecuteMenuItem] 'get_available_menus' action is not fully implemented. Dynamically listing all menu items is complex.");
// Returning an empty list as per the refactor plan's requirements.
return Response.Success("'get_available_menus' action is not fully implemented. Returning empty list.", new List<string>());
// TODO: Consider implementing a basic list of common/known menu items or exploring reflection techniques if this feature becomes critical.
default:
return Response.Error($"Unknown action: '{action}'. Valid actions are 'execute', 'get_available_menus'.");
}
}
catch (Exception e)
{
Debug.LogError($"[ExecuteMenuItem] Action '{action}' failed: {e}");
return Response.Error($"Internal error processing action '{action}': {e.Message}");
}
}
/// <summary>
/// Executes a specific menu item.
/// </summary>
private static object ExecuteItem(JObject @params)
{
string menuPath = @params["menu_path"]?.ToString();
// string alias = @params["alias"]?.ToString(); // TODO: Implement alias mapping based on refactor plan requirements.
// JObject parameters = @params["parameters"] as JObject; // TODO: Investigate parameter passing (often not directly supported by ExecuteMenuItem).
if (string.IsNullOrWhiteSpace(menuPath))
{
return Response.Error("Required parameter 'menu_path' is missing or empty.");
}
// Validate against blacklist
if (_menuPathBlacklist.Contains(menuPath))
{
return Response.Error($"Execution of menu item '{menuPath}' is blocked for safety reasons.");
}
// TODO: Implement alias lookup here if needed (Map alias to actual menuPath).
// if (!string.IsNullOrEmpty(alias)) { menuPath = LookupAlias(alias); if(menuPath == null) return Response.Error(...); }
// TODO: Handle parameters ('parameters' object) if a viable method is found.
// This is complex as EditorApplication.ExecuteMenuItem doesn't take arguments directly.
// It might require finding the underlying EditorWindow or command if parameters are needed.
try
{
// Attempt to execute the menu item on the main thread using delayCall for safety.
EditorApplication.delayCall += () => {
try {
bool executed = EditorApplication.ExecuteMenuItem(menuPath);
// Log potential failure inside the delayed call.
if (!executed) {
Debug.LogError($"[ExecuteMenuItem] Failed to find or execute menu item via delayCall: '{menuPath}'. It might be invalid, disabled, or context-dependent.");
}
} catch (Exception delayEx) {
Debug.LogError($"[ExecuteMenuItem] Exception during delayed execution of '{menuPath}': {delayEx}");
}
};
// Report attempt immediately, as execution is delayed.
return Response.Success($"Attempted to execute menu item: '{menuPath}'. Check Unity logs for confirmation or errors.");
}
catch (Exception e)
{
// Catch errors during setup phase.
Debug.LogError($"[ExecuteMenuItem] Failed to setup execution for '{menuPath}': {e}");
return Response.Error($"Error setting up execution for menu item '{menuPath}': {e.Message}");
}
}
// TODO: Add helper for alias lookup if implementing aliases.
// private static string LookupAlias(string alias) { ... return actualMenuPath or null ... }
}
}