unity-mcp/UnityMcpBridge/Editor/Windows
David Sarno 07b35837b7 Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds.
Editor: auto-rewrite MCP client config when package path changes.

Server: heartbeat-aware retries, structured {state: reloading, retry_after_ms}, single auto-retry across tools; guard empty calls.

Repo: remove global *~ ignore (was hiding UnityMcpServer~), track tilde server folder (Unity still excludes it from assemblies).
2025-08-09 15:09:49 -07:00
..
ManualConfigEditorWindow.cs Add safeguard for null refs 2025-08-01 08:20:52 -04:00
ManualConfigEditorWindow.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
UnityMCPEditorWindow.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
UnityMcpEditorWindow.cs Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds. 2025-08-09 15:09:49 -07:00
VSCodeManualSetupWindow.cs Improve Windows compatibility and code cleanup 2025-07-29 13:01:17 -07:00
VSCodeManualSetupWindow.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00