unity-mcp/MCPForUnity/Editor/Tools
dsarno 9b153b6561
ManageGameObject/Material + auto-select sole Unity instance (#502)
- ManageGameObject: support componentsToAdd string array + apply top-level componentProperties

- ManageMaterial: safer create + optional color input with configurable property

- Server: auto-select sole Unity instance middleware + integration tests
2026-01-01 21:04:10 -08:00
..
Prefabs [FEATURE] Custom Tool Fix and Add inspection window for all the tools (#414) 2025-12-07 19:38:32 -05:00
BatchExecute.cs [FEATURE] Batch Commands (#418) 2025-12-07 19:36:44 -05:00
BatchExecute.cs.meta [FEATURE] Batch Commands (#418) 2025-12-07 19:36:44 -05:00
CommandRegistry.cs [FEATURE] Custom Tool Fix and Add inspection window for all the tools (#414) 2025-12-07 19:38:32 -05:00
CommandRegistry.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ExecuteMenuItem.cs [FEATURE] Custom Tool Fix and Add inspection window for all the tools (#414) 2025-12-07 19:38:32 -05:00
ExecuteMenuItem.cs.meta Add testing and move menu items to resources (#316) 2025-10-13 11:16:43 -04:00
JsonUtil.cs Harden MCP tool parameter handling + add material workflow tests (TDD) (#343) 2025-10-23 17:57:27 -07:00
JsonUtil.cs.meta fix: add missing JsonUtil.cs.meta file to resolve package import errors 2025-10-23 19:42:58 -07:00
ManageAsset.cs feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
ManageAsset.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageEditor.cs Fix manage prefabs (#405) 2025-11-28 18:47:11 -04:00
ManageEditor.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageGameObject.cs ManageGameObject/Material + auto-select sole Unity instance (#502) 2026-01-01 21:04:10 -08:00
ManageGameObject.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageMaterial.cs ManageGameObject/Material + auto-select sole Unity instance (#502) 2026-01-01 21:04:10 -08:00
ManageMaterial.cs.meta feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageScene.cs Payload-safe paging for hierarchy/components + safer asset search + docs (#490) 2025-12-28 20:57:57 -08:00
ManageScene.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageScript.cs Fix/script path assets prefix and ctx warn bug (#453) 2025-12-10 20:09:16 -08:00
ManageScript.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageScriptableObject.cs feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
ManageScriptableObject.cs.meta feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
ManageShader.cs Fix manage prefabs (#405) 2025-11-28 18:47:11 -04:00
ManageShader.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
McpForUnityToolAttribute.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
McpForUnityToolAttribute.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
Prefabs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ReadConsole.cs Fix manage prefabs (#405) 2025-11-28 18:47:11 -04:00
ReadConsole.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
RunTests.cs Feature/run tests summary clean (#501) 2026-01-01 20:36:45 -08:00
RunTests.cs.meta Add testing and move menu items to resources (#316) 2025-10-13 11:16:43 -04:00