unity-mcp/UnityMcpBridge/Editor/Helpers
dsarno 9d17061452
Add Windows legacy server cleanup for %LOCALAPPDATA%\Programs\UnityMCP\UnityMcpServer (#272)
- Detect and clean up legacy server installations in LocalApplicationData
- Prevents accumulation of old server copies during package updates
- Improves cleanup of Windows-specific legacy installation paths
2025-09-09 10:18:22 -07:00
..
ConfigJsonBuilder.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
ConfigJsonBuilder.cs.meta Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
ExecPath.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ExecPath.cs.meta fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs 2025-08-12 11:56:46 -07:00
GameObjectSerializer.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
GameObjectSerializer.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
McpLog.cs feat: installer cleanup, auto-migration, logging normalization 2025-08-23 22:13:47 -07:00
McpLog.cs.meta feat: installer cleanup, auto-migration, logging normalization 2025-08-23 22:13:47 -07:00
PackageDetector.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
PackageDetector.cs.meta feat: installer cleanup, auto-migration, logging normalization 2025-08-23 22:13:47 -07:00
PackageInstaller.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
PackageInstaller.cs.meta Add meta for PackageInstaller so Unity includes it in package cache 2025-08-07 19:09:52 -07:00
PortManager.cs Improve Windsurf MCP Config (#231) 2025-08-24 06:57:11 -04:00
PortManager.cs.meta Unity-MCP AutoConnect 2025-07-29 00:17:36 -04:00
Response.cs Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) 2025-08-30 09:55:38 -07:00
Response.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ServerInstaller.cs Add Windows legacy server cleanup for %LOCALAPPDATA%\Programs\UnityMCP\UnityMcpServer (#272) 2025-09-09 10:18:22 -07:00
ServerInstaller.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ServerPathResolver.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
ServerPathResolver.cs.meta fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs 2025-08-12 11:56:46 -07:00
Vector3Helper.cs Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) 2025-08-20 15:59:49 -04:00
Vector3Helper.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00