unity-mcp/UnityMcpBridge/Editor/Tools
David Sarno a40db48132 ReadConsole: stable severity classification and filtering across Unity versions
- Classify severity via stacktrace/message first (LogError/LogWarning/Exception/Assertion), with safe fallback to mode-bit mapping
- Fix error/warning/log mapping; treat Exception/Assert as errors for filtering
- Return the current console buffer reliably and remove debug spam
- No changes outside ReadConsole behavior
2025-08-10 19:45:24 -07:00
..
CommandRegistry.cs Update for ManageShader 2025-07-14 01:42:16 -04:00
CommandRegistry.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ExecuteMenuItem.cs Minor Bug Fix 2025-07-06 19:51:12 -04:00
ExecuteMenuItem.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageAsset.cs Update on Readme and TODO 2025-07-13 16:06:32 -04:00
ManageAsset.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageEditor.cs restructured project 2025-04-08 06:14:13 -04:00
ManageEditor.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageGameObject.cs Merge branch 'master' into master 2025-07-25 14:46:25 +08:00
ManageGameObject.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScene.cs restructured project 2025-04-08 06:14:13 -04:00
ManageScene.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageScript.cs Code Validation Update 2025-07-23 23:31:47 -04:00
ManageScript.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
ManageShader.cs Update for ManageShader 2025-07-14 01:42:16 -04:00
ManageShader.cs.meta Update for ManageShader 2025-07-14 01:42:16 -04:00
ReadConsole.cs ReadConsole: stable severity classification and filtering across Unity versions 2025-08-10 19:45:24 -07:00
ReadConsole.cs.meta UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00