195 lines
6.3 KiB
C#
195 lines
6.3 KiB
C#
using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace UnityMcpBridge.Editor.Helpers
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{
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/// <summary>
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/// Manages dynamic port allocation and persistent storage for Unity MCP Bridge
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/// </summary>
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public static class PortManager
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{
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private const int DefaultPort = 6400;
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private const int MaxPortAttempts = 100;
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private const string RegistryFileName = "unity-mcp-port.json";
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[Serializable]
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public class PortConfig
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{
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public int unity_port;
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public string created_date;
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public string project_path;
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}
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/// <summary>
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/// Get the port to use - either from storage or discover a new one
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/// Will try stored port first, then fallback to discovering new port
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/// </summary>
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/// <returns>Port number to use</returns>
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public static int GetPortWithFallback()
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{
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// Try to load stored port first
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int storedPort = LoadStoredPort();
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if (storedPort > 0 && IsPortAvailable(storedPort))
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{
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Debug.Log($"Using stored port {storedPort}");
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return storedPort;
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}
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// If no stored port or stored port is unavailable, find a new one
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int newPort = FindAvailablePort();
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SavePort(newPort);
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return newPort;
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}
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/// <summary>
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/// Discover and save a new available port (used by Auto-Connect button)
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/// </summary>
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/// <returns>New available port</returns>
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public static int DiscoverNewPort()
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{
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int newPort = FindAvailablePort();
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SavePort(newPort);
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Debug.Log($"Discovered and saved new port: {newPort}");
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return newPort;
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}
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/// <summary>
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/// Find an available port starting from the default port
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/// </summary>
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/// <returns>Available port number</returns>
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private static int FindAvailablePort()
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{
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// Always try default port first
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if (IsPortAvailable(DefaultPort))
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{
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Debug.Log($"Using default port {DefaultPort}");
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return DefaultPort;
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}
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Debug.Log($"Default port {DefaultPort} is in use, searching for alternative...");
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// Search for alternatives
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for (int port = DefaultPort + 1; port < DefaultPort + MaxPortAttempts; port++)
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{
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if (IsPortAvailable(port))
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{
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Debug.Log($"Found available port {port}");
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return port;
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}
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}
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throw new Exception($"No available ports found in range {DefaultPort}-{DefaultPort + MaxPortAttempts}");
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}
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/// <summary>
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/// Check if a specific port is available
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/// </summary>
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/// <param name="port">Port to check</param>
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/// <returns>True if port is available</returns>
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public static bool IsPortAvailable(int port)
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{
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try
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{
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var testListener = new TcpListener(IPAddress.Loopback, port);
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testListener.Start();
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testListener.Stop();
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return true;
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}
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catch (SocketException)
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{
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return false;
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}
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}
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/// <summary>
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/// Save port to persistent storage
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/// </summary>
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/// <param name="port">Port to save</param>
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private static void SavePort(int port)
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{
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try
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{
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var portConfig = new PortConfig
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{
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unity_port = port,
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created_date = DateTime.UtcNow.ToString("O"),
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project_path = Application.dataPath
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};
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string registryDir = GetRegistryDirectory();
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Directory.CreateDirectory(registryDir);
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string registryFile = Path.Combine(registryDir, RegistryFileName);
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string json = JsonConvert.SerializeObject(portConfig, Formatting.Indented);
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File.WriteAllText(registryFile, json);
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Debug.Log($"Saved port {port} to storage");
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Could not save port to storage: {ex.Message}");
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}
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}
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/// <summary>
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/// Load port from persistent storage
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/// </summary>
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/// <returns>Stored port number, or 0 if not found</returns>
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private static int LoadStoredPort()
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{
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try
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{
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string registryFile = Path.Combine(GetRegistryDirectory(), RegistryFileName);
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if (!File.Exists(registryFile))
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{
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return 0;
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}
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string json = File.ReadAllText(registryFile);
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var portConfig = JsonConvert.DeserializeObject<PortConfig>(json);
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return portConfig?.unity_port ?? 0;
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Could not load port from storage: {ex.Message}");
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return 0;
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}
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}
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/// <summary>
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/// Get the current stored port configuration
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/// </summary>
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/// <returns>Port configuration if exists, null otherwise</returns>
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public static PortConfig GetStoredPortConfig()
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{
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try
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{
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string registryFile = Path.Combine(GetRegistryDirectory(), RegistryFileName);
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if (!File.Exists(registryFile))
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{
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return null;
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}
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string json = File.ReadAllText(registryFile);
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return JsonConvert.DeserializeObject<PortConfig>(json);
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Could not load port config: {ex.Message}");
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return null;
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}
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}
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private static string GetRegistryDirectory()
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{
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return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".unity-mcp");
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}
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}
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} |