* refactor: remove unused UnityEngine references from menu item classes * Add new tools to manage a prefab, particularly, making them staged. This might be enough, but it's possible we may have to extract some logic from ManageGameObject * feat: add AssetPathUtility for asset path normalization and update references in ManageAsset and ManagePrefabs * feat: add prefab management tools and register them with the MCP server * feat: update prefab management commands to use 'prefabPath' and add 'create_from_gameobject' action * fix: update parameter references to 'prefabPath' in ManagePrefabs and manage_prefabs tools * fix: clarify error message for missing 'prefabPath' in create_from_gameobject command * fix: ensure pull request triggers for unity tests workflow * Revert "fix: ensure pull request triggers for unity tests workflow" This reverts commit 10bfe54b5b7f3c449852b1bf1bb72f498289a1a0. * Remove delayed execution of executing menu item, fixing #279 This brings the Unity window into focus but that seems to be a better UX for devs. Also streamline manage_menu_item tool info, as FastMCP recommends * docs: clarify menu item tool description with guidance to use list action first * feat: add version update for server_version.txt in bump-version workflow * fix: simplify error message for failed menu item execution |
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|---|---|---|
| .. | ||
| MenuItems | ||
| Prefabs | ||
| CommandRegistry.cs | ||
| CommandRegistry.cs.meta | ||
| ManageAsset.cs | ||
| ManageAsset.cs.meta | ||
| ManageEditor.cs | ||
| ManageEditor.cs.meta | ||
| ManageGameObject.cs | ||
| ManageGameObject.cs.meta | ||
| ManageScene.cs | ||
| ManageScene.cs.meta | ||
| ManageScript.cs | ||
| ManageScript.cs.meta | ||
| ManageShader.cs | ||
| ManageShader.cs.meta | ||
| MenuItems.meta | ||
| Prefabs.meta | ||
| ReadConsole.cs | ||
| ReadConsole.cs.meta | ||