* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name |
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| .. | ||
| ExecPath.cs | ||
| ExecPath.cs.meta | ||
| GameObjectSerializer.cs | ||
| GameObjectSerializer.cs.meta | ||
| PackageInstaller.cs | ||
| PackageInstaller.cs.meta | ||
| PortManager.cs | ||
| PortManager.cs.meta | ||
| Response.cs | ||
| Response.cs.meta | ||
| ServerInstaller.cs | ||
| ServerInstaller.cs.meta | ||
| ServerPathResolver.cs | ||
| ServerPathResolver.cs.meta | ||
| Vector3Helper.cs | ||
| Vector3Helper.cs.meta | ||