unity-mcp/MCPForUnity
dsarno b0f7a80df0
Codex/optimize and paginate read console tool (#511)
* Optimize read_console defaults and paging

* Fix read_console truncate test expectations

* Reduce read_console default count from 50 to 10

Further optimize token usage by reducing the default count from 50 to 10 entries. Even 10-20 messages with stack traces can be token-heavy. Added tests for default behavior and paging functionality. Updated tool description to document defaults and paging support.

* Fix ReadConsoleTests to include log type messages

The default types filter changed to ['error', 'warning'] (excluding 'log'), so tests using Debug.Log() need to explicitly request log messages. Also added format='detailed' to HandleCommand_Get_Works test since it accesses structured message fields.

* Address CodeRabbit review feedback

- Fix property naming consistency: next_cursor -> nextCursor (C# camelCase)
- Remove redundant EndGettingEntries call from catch block (already in finally)
- Extract stacktrace stripping to helper function (reduce duplication)
- Fix test mock to match actual C# response structure (items, nextCursor, truncated, total)

* perf: add early exit optimization for ReadConsole paging

- Add early exit in paging loop once page is filled, avoiding iteration
  through remaining console entries (total becomes 'at least N')
- Prefix unused mock arguments with underscores in test_read_console_truncate.py
  to suppress Ruff linter warnings

* refactor: give pageSize independent default, clarify count semantics

- Change pageSize resolution from 'pageSize ?? count ?? 50' to 'pageSize ?? 50'
  so pageSize has its own default independent of count
- count now only serves as the non-paging limit
- Add XML docs to GetConsoleEntries with clear parameter descriptions
- Update Python tool annotations to document pageSize default (50) and
  clarify that count is ignored when paging
2026-01-04 14:46:52 -08:00
..
Editor Codex/optimize and paginate read console tool (#511) 2026-01-04 14:46:52 -08:00
Runtime Test/478 matrix4x4 serialization crash (#481) 2025-12-23 15:53:14 -08:00
Editor.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
README.md HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
README.md.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
Runtime.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
package.json chore: bump version to 8.7.0 2026-01-03 20:46:18 +00:00
package.json.meta Add .meta files (#472) 2025-12-19 18:59:19 -04:00

README.md

MCP for Unity — Editor Plugin Guide

Use this guide to configure and run MCP for Unity inside the Unity Editor. Installation is covered elsewhere; this document focuses on the Editor window, client configuration, and troubleshooting.

Open the window

  • Unity menu: Window > MCP for Unity

The window has four areas: Server Status, Unity Bridge, MCP Client Configuration, and Script Validation.


Quick start

  1. Open Window > MCP for Unity.
  2. Click “Auto-Setup”.
  3. If prompted:
    • Select the packaged server folder (Server) if you want to run the bundled implementation.
    • Install Python and/or uv/uvx if missing so the server can be managed locally.
    • For Claude Code, ensure the claude CLI is installed.
  4. Click “Start Bridge” if the Unity Bridge shows “Stopped”.
  5. Use your MCP client (Cursor, VS Code, Windsurf, Claude Code) to connect.

Server Status

  • Status dot and label:
    • Installed / Installed (Embedded) / Not Installed.
  • Mode and ports:
    • Mode: Auto or Standard.
    • Ports: Unity (varies; shown in UI), MCP 6500.
  • Actions:
    • Auto-Setup: Registers/updates your selected MCP client(s), ensures bridge connectivity. Shows “Connected ✓” after success.
    • Rebuild MCP Server: Rebuilds the Python based MCP server
    • Select server folder…: Choose the folder containing server.py.
    • Verify again: Re-checks server presence.
    • If Python isnt detected, use “Open Install Instructions”.
  • HTTP Server Command foldout:
    • Expands to display the exact uvx command Unity will run.
    • Includes a copy button and the “Start Local HTTP Server” action so you can launch or reuse the command elsewhere.

Unity Bridge

  • Shows Running or Stopped with a status dot.
  • Start/Stop Bridge button toggles the Unity bridge process used by MCP clients to talk to Unity.
  • Tip: After Auto-Setup, the bridge may auto-start in Auto mode.

MCP Client Configuration

  • Select Client: Choose your target MCP client (e.g., Cursor, VS Code, Windsurf, Claude Code).
  • Per-client actions:
    • Cursor / VS Code / Windsurf:
      • Auto Configure: Writes/updates your config to launch the server via uvx with the current package version:
        • Command: uvx (or your overridden path)
        • Args: --from mcp-for-unity
      • Manual Setup: Opens a window with a pre-filled JSON snippet to copy/paste into your client config.
      • Choose UV Install Location: If uv/uvx isnt on PATH, select the executable.
      • A compact “Config:” line shows the resolved config file name once uv/server are detected.
    • Claude Code:
      • Register with Claude Code / Unregister MCP for Unity with Claude Code.
      • If the CLI isnt found, click “Choose Claude Install Location”.
      • The window displays the resolved Claude CLI path when detected.

Notes:

  • The UI shows a status dot and a short status text (e.g., “Configured”, “uv Not Found”, “Claude Not Found”).
  • Use “Auto Configure” for one-click setup; use “Manual Setup” when you prefer to review/copy config.

Script Validation

  • Validation Level options:
    • Basic — Only syntax checks
    • Standard — Syntax + Unity practices
    • Comprehensive — All checks + semantic analysis
    • Strict — Full semantic validation (requires Roslyn)
  • Pick a level based on your projects needs. A description is shown under the dropdown.

Troubleshooting


Tips

  • Use Cmd+Shift+M (macOS) / Ctrl+Shift+M (Windows, Linux) to toggle the MCP for Unity window.
  • Enable “Show Debug Logs” in the header for more details in the Console when diagnosing issues.