49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
#nullable disable
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using System.Collections.Generic;
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using MCPForUnity.Editor.Helpers;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace MCPForUnity.Editor.Tools.GameObjects
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{
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internal static class GameObjectDelete
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{
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internal static object Handle(JToken targetToken, string searchMethod)
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{
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List<GameObject> targets = ManageGameObjectCommon.FindObjectsInternal(targetToken, searchMethod, true);
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if (targets.Count == 0)
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{
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return new ErrorResponse($"Target GameObject(s) ('{targetToken}') not found using method '{searchMethod ?? "default"}'.");
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}
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List<object> deletedObjects = new List<object>();
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foreach (var targetGo in targets)
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{
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if (targetGo != null)
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{
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string goName = targetGo.name;
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int goId = targetGo.GetInstanceID();
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// Note: Undo.DestroyObjectImmediate doesn't work reliably in test context,
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// so we use Object.DestroyImmediate. This means delete isn't undoable.
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// TODO: Investigate Undo.DestroyObjectImmediate behavior in Unity 2022+
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Object.DestroyImmediate(targetGo);
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deletedObjects.Add(new { name = goName, instanceID = goId });
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}
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}
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if (deletedObjects.Count > 0)
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{
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string message =
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targets.Count == 1
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? $"GameObject '{((dynamic)deletedObjects[0]).name}' deleted successfully."
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: $"{deletedObjects.Count} GameObjects deleted successfully.";
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return new SuccessResponse(message, deletedObjects);
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}
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return new ErrorResponse("Failed to delete target GameObject(s).");
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}
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}
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}
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