unity-mcp/UnityMcpBridge/UnityMcpServer~/src/server.py

153 lines
5.9 KiB
Python

from mcp.server.fastmcp import FastMCP, Context, Image
import logging
from logging.handlers import RotatingFileHandler
import os
from dataclasses import dataclass
from contextlib import asynccontextmanager
from typing import AsyncIterator, Dict, Any, List
from config import config
from tools import register_all_tools
from unity_connection import get_unity_connection, UnityConnection
import time
# Configure logging using settings from config
logging.basicConfig(
level=getattr(logging, config.log_level),
format=config.log_format,
stream=None, # None -> defaults to sys.stderr; avoid stdout used by MCP stdio
force=True # Ensure our handler replaces any prior stdout handlers
)
logger = logging.getLogger("mcp-for-unity-server")
# Also write logs to a rotating file so logs are available when launched via stdio
try:
import os as _os
_log_dir = _os.path.join(_os.path.expanduser("~/Library/Application Support/UnityMCP"), "Logs")
_os.makedirs(_log_dir, exist_ok=True)
_file_path = _os.path.join(_log_dir, "unity_mcp_server.log")
_fh = RotatingFileHandler(_file_path, maxBytes=512*1024, backupCount=2, encoding="utf-8")
_fh.setFormatter(logging.Formatter(config.log_format))
_fh.setLevel(getattr(logging, config.log_level))
logger.addHandler(_fh)
except Exception:
# Never let logging setup break startup
pass
# Quieten noisy third-party loggers to avoid clutter during stdio handshake
for noisy in ("httpx", "urllib3"):
try:
logging.getLogger(noisy).setLevel(max(logging.WARNING, getattr(logging, config.log_level)))
except Exception:
pass
# Import telemetry only after logging is configured to ensure its logs use stderr and proper levels
from telemetry import record_telemetry, record_milestone, RecordType, MilestoneType
# Global connection state
_unity_connection: UnityConnection = None
@asynccontextmanager
async def server_lifespan(server: FastMCP) -> AsyncIterator[Dict[str, Any]]:
"""Handle server startup and shutdown."""
global _unity_connection
logger.info("MCP for Unity Server starting up")
# Record server startup telemetry
start_time = time.time()
start_clk = time.perf_counter()
try:
from pathlib import Path
ver_path = Path(__file__).parent / "server-version.txt"
server_version = ver_path.read_text(encoding="utf-8").strip()
except Exception:
server_version = "unknown"
# Defer telemetry for first second to avoid interfering with stdio handshake
if (time.perf_counter() - start_clk) > 1.0:
record_telemetry(RecordType.STARTUP, {
"server_version": server_version,
"startup_time": start_time
})
# Record first startup milestone
if (time.perf_counter() - start_clk) > 1.0:
record_milestone(MilestoneType.FIRST_STARTUP)
try:
skip_connect = os.environ.get("UNITY_MCP_SKIP_STARTUP_CONNECT", "").lower() in ("1", "true", "yes", "on")
if skip_connect:
logger.info("Skipping Unity connection on startup (UNITY_MCP_SKIP_STARTUP_CONNECT=1)")
else:
_unity_connection = get_unity_connection()
logger.info("Connected to Unity on startup")
# Record successful Unity connection
if (time.perf_counter() - start_clk) > 1.0:
record_telemetry(RecordType.UNITY_CONNECTION, {
"status": "connected",
"connection_time_ms": (time.time() - start_time) * 1000
})
except ConnectionError as e:
logger.warning("Could not connect to Unity on startup: %s", e)
_unity_connection = None
# Record connection failure
if (time.perf_counter() - start_clk) > 1.0:
record_telemetry(RecordType.UNITY_CONNECTION, {
"status": "failed",
"error": str(e)[:200],
"connection_time_ms": (time.perf_counter() - start_clk) * 1000
})
except Exception as e:
logger.warning("Unexpected error connecting to Unity on startup: %s", e)
_unity_connection = None
if (time.perf_counter() - start_clk) > 1.0:
record_telemetry(RecordType.UNITY_CONNECTION, {
"status": "failed",
"error": str(e)[:200],
"connection_time_ms": (time.perf_counter() - start_clk) * 1000
})
try:
# Yield the connection object so it can be attached to the context
# The key 'bridge' matches how tools like read_console expect to access it (ctx.bridge)
yield {"bridge": _unity_connection}
finally:
if _unity_connection:
_unity_connection.disconnect()
_unity_connection = None
logger.info("MCP for Unity Server shut down")
# Initialize MCP server
mcp = FastMCP(
"mcp-for-unity-server",
description="Unity Editor integration via Model Context Protocol",
lifespan=server_lifespan
)
# Register all tools
register_all_tools(mcp)
# Asset Creation Strategy
@mcp.prompt()
def asset_creation_strategy() -> str:
"""Guide for discovering and using MCP for Unity tools effectively."""
return (
"Available MCP for Unity Server Tools:\n\n"
"- `manage_editor`: Controls editor state and queries info.\n"
"- `execute_menu_item`: Executes Unity Editor menu items by path.\n"
"- `read_console`: Reads or clears Unity console messages, with filtering options.\n"
"- `manage_scene`: Manages scenes.\n"
"- `manage_gameobject`: Manages GameObjects in the scene.\n"
"- `manage_script`: Manages C# script files.\n"
"- `manage_asset`: Manages prefabs and assets.\n"
"- `manage_shader`: Manages shaders.\n\n"
"Tips:\n"
"- Create prefabs for reusable GameObjects.\n"
"- Always include a camera and main light in your scenes.\n"
)
# Run the server
if __name__ == "__main__":
mcp.run(transport='stdio')