* Add EditorPrefs management window for MCP configuration debugging Meant to help with dev and testing, not so much the average user * Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Revert "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 09bb4e1d2582678bc87d0ace45f9d8c3c88c3203. * Reapply "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 6ccbc5e478f0bd2b61c992ae60db0ca367d651ae. * Fix EditorPrefs type detection using sentinel values and null handling * Simplify EditorPrefs type detection using known type mapping and basic parsing Replace complex sentinel-based type detection with a dictionary of known pref types and simple TryParse fallback for unknown keys. Remove null handling and HasKey checks for known keys since they're defined in EditorPrefKeys. --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> |
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| .. | ||
| EditorPrefItem.uxml | ||
| EditorPrefItem.uxml.meta | ||
| EditorPrefsWindow.cs | ||
| EditorPrefsWindow.cs.meta | ||
| EditorPrefsWindow.uss | ||
| EditorPrefsWindow.uss.meta | ||
| EditorPrefsWindow.uxml | ||
| EditorPrefsWindow.uxml.meta | ||