unity-mcp/TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/Fixtures/StressTestSOs/DeepStressSO.cs

30 lines
531 B
C#

using UnityEngine;
using System.Collections.Generic;
[System.Serializable]
public class Level3
{
public string detail;
public Vector3 pos;
}
[System.Serializable]
public class Level2
{
public string midName;
public Level3 deep;
}
[System.Serializable]
public class Level1
{
public string topName;
public Level2 mid;
}
[CreateAssetMenu(fileName = "DeepStressSO", menuName = "StressTests/DeepStressSO")]
public class DeepStressSO : ScriptableObject
{
public Level1 level1;
public Color overtone;
}