unity-mcp/MCPForUnity/Runtime
Marcus Sanatan 22e52664cd
Asset store helper script + updated README (#521)
* Remove stray .meta file

* Add a new project that will do asset uploads

* Add asset store uploader

* refactor: Replace Debug.Log calls with McpLog helper across codebase

Standardize logging by replacing direct Debug.Log/LogWarning/LogError calls
with McpLog.Info/Warn/Error throughout helper classes and client registry.
Affected files:
- McpClientRegistry.cs
- GameObjectLookup.cs
- GameObjectSerializer.cs
- MaterialOps.cs
- McpConfigurationHelper.cs
- ObjectResolver.cs
- PropertyConversion.cs
- UnityJsonSerializer.cs
- UnityTypeResolver.cs

* feat: Add Asset Store release preparation script

Add prepare_unity_asset_store_release.py tool to automate Asset Store packaging:
- Stages temporary copy of MCPForUnity with Asset Store-specific edits
- Removes auto-popup setup window ([InitializeOnLoad] attribute)
- Renames menu entry to "Local Setup Window" for clarity
- Sets default HTTP base URL to hosted endpoint
- Defaults transport to HTTPRemote instead of HTTPLocal
- Supports dry-run mode and optional backup of existing Assets/MCPForUnity

* Show gif of MCP for Unity in Action

* Add shield with asset store link

* Update README to have asset store page unders installation section
2026-01-07 01:33:20 -04:00
..
Helpers Fix on Issue #465 (#477) 2025-12-22 13:36:55 -05:00
Serialization Asset store helper script + updated README (#521) 2026-01-07 01:33:20 -04:00
Helpers.meta [FEATURE] Deployment of local source code to Unity (#450) 2025-12-09 20:17:18 -05:00
MCPForUnity.Runtime.asmdef Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
MCPForUnity.Runtime.asmdef.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
Serialization.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00