* fix: improve manage_scene screenshot capture * fix: address PR review feedback for screenshot capture - Gate pre-2022 ScreenCapture fallback warning to log only once - Downgrade warning to Debug.Log to reduce log noise - Refactor path-building into shared PrepareCaptureResult() helper - Add conditional logging to catch blocks in BestEffortPrepareGameViewForScreenshot - Add timeout/failure logging to ScheduleAssetImportWhenFileExists - Fix grammar in README-DEV.md * fix(unity): resolve screenshot import callback type + FindObjectsOfType deprecation * chore: bump version to 9.2.0 * Update ManageScene.cs * Update ScreenshotUtility.cs * Update error logging in ManageScene.cs --------- Co-authored-by: Marcus Sanatan <msanatan@gmail.com> Co-authored-by: GitHub Actions <actions@github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Shutong Wu <51266340+Scriptwonder@users.noreply.github.com> |
||
|---|---|---|
| .. | ||
| README-DEV-zh.md | ||
| README-DEV.md | ||