unity-mcp/UnityMcpBridge
David Sarno dc6171dfe6 ReadConsole: lock Debug.Log classification to Log; avoid bit-based fallback when stacktrace shows Debug:Log
- Detect explicit Debug.Log in stacktrace (UnityEngine.Debug:Log)
- Do not downgrade/upgrade to Warning via mode bits for editor-originated logs
- Keeps informational setup lines (e.g., MCP registration, bridge start) as Log
2025-08-10 20:12:45 -07:00
..
Editor ReadConsole: lock Debug.Log classification to Log; avoid bit-based fallback when stacktrace shows Debug:Log 2025-08-10 20:12:45 -07:00
Runtime UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh. 2025-08-07 15:53:53 -07:00
UnityMcpServer~/src Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds. 2025-08-09 15:09:49 -07:00
Editor.meta restructured project 2025-04-08 06:14:13 -04:00
Runtime.meta Fix: Add missing Runtime assembly and related files 2025-04-10 10:07:20 -07:00
package.json Package Python server under UnityMcpServer~; remove redundant .meta files; delete old root UnityMcpServer; update editor lookup for tilde path; adjust deploy/restore scripts; remove orphan meta 2025-08-09 12:49:32 -07:00
package.json.meta update gitignore 2025-04-08 07:44:46 -04:00