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ComponentResolver.cs
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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ComponentResolver.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectComponentHelpers.cs
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectComponentHelpers.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectCreate.cs
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feat(batch_execute): improve error handling with success detection and fail-fast support (#531)
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2026-01-08 01:44:32 -04:00 |
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GameObjectCreate.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectDelete.cs
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectDelete.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectDuplicate.cs
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectDuplicate.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectHandlers.cs
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectHandlers.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectModify.cs
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fix: search inactive objects when setActive=true in modify (#581)
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2026-01-19 07:04:54 -08:00 |
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GameObjectModify.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectMoveRelative.cs
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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GameObjectMoveRelative.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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ManageGameObject.cs
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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ManageGameObject.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |
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ManageGameObjectCommon.cs
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fix: improve manage_scene screenshot capture (#600)
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2026-01-24 17:07:08 -05:00 |
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ManageGameObjectCommon.cs.meta
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v9 pre-release pruning (#528)
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2026-01-07 18:51:51 -04:00 |