unity-mcp/MCPForUnity/Editor/Tools
dsarno ed11e30b47
fix: prefab stage dirty flag, root rename, test fix, and prefab resources (#627)
- Mark prefab stage scene as dirty when manage_components adds/removes/
  modifies components, ensuring save_open_stage correctly detects changes

- When renaming the root GameObject of an open prefab stage, also rename
  the prefab asset file to match, preventing Unity's "file name must
  match" dialog from interrupting automated workflows

- Fix ManagePrefabsCrudTests cleanup order: delete NestedContainer.prefab
  before ChildPrefab.prefab to avoid missing prefab reference errors

- Remove incorrect LogAssert.Expect that expected an error that doesn't
  occur in the test scenario

- Add new prefab MCP resources for inspecting prefabs:
  - mcpforunity://prefab-api: Documentation for prefab resources
  - mcpforunity://prefab/{path}: Get prefab asset info
  - mcpforunity://prefab/{path}/hierarchy: Get full prefab hierarchy

Addresses #97 (Prefab Editor Inspection & Modification Support)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-25 17:35:01 -08:00
..
GameObjects fix: prefab stage dirty flag, root rename, test fix, and prefab resources (#627) 2026-01-25 17:35:01 -08:00
Prefabs feat: Prefab Feature Updates (#611) 2026-01-25 16:36:29 -08:00
Vfx Token Optimization for VFX (#626) 2026-01-25 19:34:28 -05:00
BatchExecute.cs feat(batch_execute): improve error handling with success detection and fail-fast support (#531) 2026-01-08 01:44:32 -04:00
BatchExecute.cs.meta [FEATURE] Batch Commands (#418) 2025-12-07 19:36:44 -05:00
CommandRegistry.cs [FEATURE] Custom Tool Fix and Add inspection window for all the tools (#414) 2025-12-07 19:38:32 -05:00
CommandRegistry.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ExecuteMenuItem.cs [FEATURE] Custom Tool Fix and Add inspection window for all the tools (#414) 2025-12-07 19:38:32 -05:00
ExecuteMenuItem.cs.meta Add testing and move menu items to resources (#316) 2025-10-13 11:16:43 -04:00
FindGameObjects.cs v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
FindGameObjects.cs.meta 🎮 GameObject Toolset Redesign and Streamlining (#518) 2026-01-06 10:13:45 -08:00
GameObjects.meta v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
GetTestJob.cs v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
GetTestJob.cs.meta Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
JsonUtil.cs v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
JsonUtil.cs.meta fix: add missing JsonUtil.cs.meta file to resolve package import errors 2025-10-23 19:42:58 -07:00
ManageAsset.cs [FEATURE] Procedural Texture2D/Sprite Generation (#621) 2026-01-24 17:09:07 -05:00
ManageAsset.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageComponents.cs fix: prefab stage dirty flag, root rename, test fix, and prefab resources (#627) 2026-01-25 17:35:01 -08:00
ManageComponents.cs.meta 🎮 GameObject Toolset Redesign and Streamlining (#518) 2026-01-06 10:13:45 -08:00
ManageEditor.cs [FEATURE] Procedural Texture2D/Sprite Generation (#621) 2026-01-24 17:09:07 -05:00
ManageEditor.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageMaterial.cs [FEATURE] Procedural Texture2D/Sprite Generation (#621) 2026-01-24 17:09:07 -05:00
ManageMaterial.cs.meta feat: Add `manage_material` tool for dedicated material manipulation (#440) 2025-12-07 19:39:52 -08:00
ManageScene.cs fix: improve manage_scene screenshot capture (#600) 2026-01-24 17:07:08 -05:00
ManageScene.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageScript.cs Token Optimization for VFX (#626) 2026-01-25 19:34:28 -05:00
ManageScript.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageScriptableObject.cs v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
ManageScriptableObject.cs.meta feature/Add new manage_scriptable_object tool (#489) 2025-12-28 20:15:50 -08:00
ManageShader.cs [FEATURE] Procedural Texture2D/Sprite Generation (#621) 2026-01-24 17:09:07 -05:00
ManageShader.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ManageTexture.cs [FEATURE] Procedural Texture2D/Sprite Generation (#621) 2026-01-24 17:09:07 -05:00
ManageTexture.cs.meta [FEATURE] Procedural Texture2D/Sprite Generation (#621) 2026-01-24 17:09:07 -05:00
McpForUnityToolAttribute.cs HTTP Server, uvx, C# only custom tools (#375) 2025-11-24 23:21:06 -04:00
McpForUnityToolAttribute.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
Prefabs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
ReadConsole.cs Asset store helper script + updated README (#521) 2026-01-07 01:33:20 -04:00
ReadConsole.cs.meta Rename plugin folder to MCPForUnity (#303) 2025-10-03 20:23:28 -04:00
RefreshUnity.cs Remove unnecessary allowNudge guard from PR #558 2026-01-14 23:12:52 -08:00
RefreshUnity.cs.meta Async Test Infrastructure & Editor Readiness Status + new refresh_unity tool (#507) 2026-01-03 12:42:32 -08:00
RunTests.cs v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
RunTests.cs.meta v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00
Vfx.meta v9 pre-release pruning (#528) 2026-01-07 18:51:51 -04:00