- Mark prefab stage scene as dirty when manage_components adds/removes/
modifies components, ensuring save_open_stage correctly detects changes
- When renaming the root GameObject of an open prefab stage, also rename
the prefab asset file to match, preventing Unity's "file name must
match" dialog from interrupting automated workflows
- Fix ManagePrefabsCrudTests cleanup order: delete NestedContainer.prefab
before ChildPrefab.prefab to avoid missing prefab reference errors
- Remove incorrect LogAssert.Expect that expected an error that doesn't
occur in the test scenario
- Add new prefab MCP resources for inspecting prefabs:
- mcpforunity://prefab-api: Documentation for prefab resources
- mcpforunity://prefab/{path}: Get prefab asset info
- mcpforunity://prefab/{path}/hierarchy: Get full prefab hierarchy
Addresses #97 (Prefab Editor Inspection & Modification Support)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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