40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using MCPForUnity.Editor.Helpers;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace MCPForUnity.Editor.Resources.Project
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{
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/// <summary>
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/// Provides dictionary of layer indices to layer names.
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/// </summary>
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[McpForUnityResource("get_layers")]
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public static class Layers
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{
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private const int TotalLayerCount = 32;
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public static object HandleCommand(JObject @params)
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{
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try
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{
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var layers = new Dictionary<int, string>();
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for (int i = 0; i < TotalLayerCount; i++)
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{
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string layerName = LayerMask.LayerToName(i);
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if (!string.IsNullOrEmpty(layerName))
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{
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layers.Add(i, layerName);
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}
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}
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return Response.Success("Retrieved current named layers.", layers);
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}
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catch (Exception e)
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{
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return Response.Error($"Failed to retrieve layers: {e.Message}");
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}
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}
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}
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}
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