* chore: update Unity version from 2021.3.45f1 to 2021.3.45f2 Older Unity version had the security vulnerability, so we update it * feat: add dynamic version display in editor window settings * refactor: remove manual license file handling from Unity test workflow * Revert "refactor: remove manual license file handling from Unity test workflow" This reverts commit a6ab3d982e792039c01a4afd353e61c7e22a2c3c. * feat: add Unity license credentials to Docker containers in CI workflow * refactor: replace manual Unity license activation with game-ci/unity-activator * refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling * fix: improve Unity license activation in CI by using unityci image's built-in activation flow * refactor: activate once in a temporary container, then reuse the license in the long-running container Now we got the license secret to be read, we got this error: "Machine bindings don't match". So it seems that the license I generated locally can't be used. So we need to activate the license within the container * Revert "refactor: activate once in a temporary container, then reuse the license in the long-running container" This reverts commit f6a9aa68f910df37cede6f83d535098be2a9f80b. * Revert "fix: improve Unity license activation in CI by using unityci image's built-in activation flow" This reverts commit a9f4c0223bc3467442be6dafa1d9303479623a7c. * Revert "refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling" This reverts commit 4e5ffc0051a7b15b9d87ecaa06fa646f8b13b0b9. * Revert "refactor: replace manual Unity license activation with game-ci/unity-activator" This reverts commit e9520ee768c4e9d48efc81b1a9c3cac3986cc96a. * Revert "feat: add Unity license credentials to Docker containers in CI workflow" This reverts commit 01b8879e35baaf88239988b51e6d4f1e5daaa1cf. |
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| Packages/com.unity.testtools.codecoverage | ||
| ProjectVersion.txt | ||