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ConfigJsonBuilder.cs
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Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243)
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2025-08-30 09:55:38 -07:00 |
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ConfigJsonBuilder.cs.meta
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Improve Windsurf MCP Config (#231)
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2025-08-24 06:57:11 -04:00 |
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ExecPath.cs
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Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
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2025-08-20 15:59:49 -04:00 |
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ExecPath.cs.meta
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fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs
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2025-08-12 11:56:46 -07:00 |
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GameObjectSerializer.cs
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Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
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2025-08-20 15:59:49 -04:00 |
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GameObjectSerializer.cs.meta
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UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh.
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2025-08-07 15:53:53 -07:00 |
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McpLog.cs
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feat: installer cleanup, auto-migration, logging normalization
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2025-08-23 22:13:47 -07:00 |
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McpLog.cs.meta
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feat: installer cleanup, auto-migration, logging normalization
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2025-08-23 22:13:47 -07:00 |
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PackageDetector.cs
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Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243)
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2025-08-30 09:55:38 -07:00 |
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PackageDetector.cs.meta
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feat: installer cleanup, auto-migration, logging normalization
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2025-08-23 22:13:47 -07:00 |
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PackageInstaller.cs
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Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
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2025-08-20 15:59:49 -04:00 |
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PackageInstaller.cs.meta
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Add meta for PackageInstaller so Unity includes it in package cache
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2025-08-07 19:09:52 -07:00 |
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PortManager.cs
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Improve Windsurf MCP Config (#231)
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2025-08-24 06:57:11 -04:00 |
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PortManager.cs.meta
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Unity-MCP AutoConnect
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2025-07-29 00:17:36 -04:00 |
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Response.cs
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Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243)
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2025-08-30 09:55:38 -07:00 |
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Response.cs.meta
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UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh.
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2025-08-07 15:53:53 -07:00 |
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ServerInstaller.cs
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Editor: Detect Windows Store Python (PythonSoftwareFoundation) uv.exe in FindUvPath
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2025-09-02 14:41:29 -07:00 |
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ServerInstaller.cs.meta
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UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh.
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2025-08-07 15:53:53 -07:00 |
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ServerPathResolver.cs
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Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
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2025-08-20 15:59:49 -04:00 |
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ServerPathResolver.cs.meta
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fix: Windows define UNITY_EDITOR_WIN; async stdout/stderr in TryRun and RepairPythonEnvironment; use EnvironmentVariables for PATH; prepend Unix PATH only on macOS/Linux; fix duplicate .meta GUIDs
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2025-08-12 11:56:46 -07:00 |
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TelemetryHelper.cs
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telemetry: enable tool_execution across tools via strict, async-aware decorator; add endpoint env override + urllib fallback; enrich OS fields; fix TelemetryHelper invocation
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2025-09-08 16:39:47 -07:00 |
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TelemetryHelper.cs.meta
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added optional telemetry
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2025-09-04 12:09:34 -04:00 |
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Vector3Helper.cs
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Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225)
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2025-08-20 15:59:49 -04:00 |
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Vector3Helper.cs.meta
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UnityMCP stability: robust auto-restart on compile/play transitions; stop on domain reload; start/stop locking; per-project sticky ports + brief release wait; Python discovery scans hashed+legacy files and probes; editor window live status refresh.
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2025-08-07 15:53:53 -07:00 |