unity-mcp/.github/workflows
dsarno faf9affc36
fix: JSON material property handling + tests (manage_asset) #90 (#349)
* feat: add JSON property handling for materials; add tests for JSON coercion and end-to-end; update test project manifest and ProjectVersion

* fix(manage_asset): support structured texture blocks case-insensitively; resolve _BaseMap/_MainTex automatically and apply when missing name

* Update MCPForUnity/Editor/Tools/ManageAsset.cs

Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>

* refactor(manage_asset): remove goto; reuse alias resolver for structured texture (supports 'albedo'); tests: self-sufficient texture asset and _BaseColor/_Color guards; python: assert success in invalid JSON case

* chore(manage_asset): remove duplicate return in modify case

* tests: fix mocks/patching for manage_asset/manage_gameobject; make invalid-json case tolerant; ensure prefab modify test patches transport correctly

* ci: allow manual dispatch for Unity EditMode tests (workflow_dispatch)

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Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
2025-10-24 11:43:26 -07:00
..
bump-version.yml Allow the MCP server to be run by `uvx` remotely (#336) 2025-10-22 17:36:24 -04:00
claude-nl-suite.yml Use secure unity version (#321) 2025-10-17 13:35:47 -04:00
github-repo-stats.yml Autoformat (#297) 2025-09-30 16:25:33 -04:00
unity-tests.yml fix: JSON material property handling + tests (manage_asset) #90 (#349) 2025-10-24 11:43:26 -07:00