NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/FightWinCmp.cs

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331 B
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using System;
using Framework;
using UnityEngine;
public class FightWinCmp: MonoBehaviour
{
private void Awake()
{
EventManager.Instance.Send(EventManager.EventName.FightCmpAwake, this);
}
private void OnDestroy()
{
EventManager.Instance.Send(EventManager.EventName.FightCmpUnLoad);
}
}